
Ludum Dare #46compo
HiJinx

Arrow keys or directions to move
space or A to jump
Hold to jump to fly
Collect magic orbs to increase flight duration
avoid the crows
collect the magic wand to win
*works with most standard controllers


Genres: platformer
Comments27


sayumeki20 Apr 2020, 03:17
Jinx's design is so adorable (especially her run!) and I think the BGM is great! It's such a club-feeling bop.
Nice work! I wasn't able to reach the wand but I did manage to fly a few clouds into the sky. It wasn't obvious to me at first that you were able to stand on clouds, but I got the hang of it after a bit.
One thing that would have helped me is having a meter that indicates how much flight time I have remaining, so I don't go for a jump I can't make. It would also help reinforce how many orbs I've collected.
I think the concept of "collecting things that makes you able to travel farther" is a good spin on this kind of jumping game!
Nice work! I wasn't able to reach the wand but I did manage to fly a few clouds into the sky. It wasn't obvious to me at first that you were able to stand on clouds, but I got the hang of it after a bit.
One thing that would have helped me is having a meter that indicates how much flight time I have remaining, so I don't go for a jump I can't make. It would also help reinforce how many orbs I've collected.
I think the concept of "collecting things that makes you able to travel farther" is a good spin on this kind of jumping game!

DarriasArt20 Apr 2020, 03:20

DarriasArt20 Apr 2020, 03:28
@sayumeki thanks, I didn't get to doing UI in time. I started the vector art for a mana bar. Though it wouldn't have taken long I spent way too much time on the music lol
I also have an orbs collected variable I wanted to display in the win screen and a witch time slowdown
I also have an orbs collected variable I wanted to display in the win screen and a witch time slowdown

BradCode20 Apr 2020, 03:32
It's quite challenging! I wish there was a little bit more forgiveness around getting hit by the crows, but at the same time, I can see that being part of what makes the game what it is. Nice job! Did you write the music?

DarriasArt20 Apr 2020, 03:36
MartinTale20 Apr 2020, 05:00
Game looks cure :) Wish it was available on Mac for me to try ;) Good luck either way ;)

Kr4sh320 Apr 2020, 05:07
Controls felt a bit floaty, but i like the music and graphics!

slimabob20 Apr 2020, 05:12
Your sound design and artwork is very cute! The run is my favorite. I had trouble getting stuck on some of the cloud edges, but normally a second try got over it. Fun little game :)

DarriasArt20 Apr 2020, 05:13
@martintale I'll try exporting it for mac but i have no way to test if it'll work of not... neverminded I don't have those unity files installed
CuriouslyCory20 Apr 2020, 05:19
Controls were a little strange to figure out (including how to quit), but the artwork and BGM were really great!

ubershmekel20 Apr 2020, 05:30
I wish the controls were a bit tighter. Specifically I'd rather fall than cling on to clouds. It also would be nicer to see the walls that block me into the game area. Also - it might make it feel a bit more that I'm in control if I could see further out, then I could navigate away from crows.
Chambre1920 Apr 2020, 06:15
Really liked this, it was well made and had some good polish. As an artist I also really loved the artwork and sound design. all very well done.
Could use some work here and there, but honestly that is completely fine for a game done in such a short ammount of time.
Keep up the good work!
Could use some work here and there, but honestly that is completely fine for a game done in such a short ammount of time.
Keep up the good work!
Thooom20 Apr 2020, 07:30
Adorable running animation xD I could only jump with left control, kind of an odd button to use for jumping, made the controls feel unnecessarily clunky. Music was nice and sprites looks good :)

IronyGames20 Apr 2020, 07:31
Amazing drawings. Reminds me a bit of doodle jump.
I wish there was a play/replay button of sorts so i could more easily try again.
I wish there was a play/replay button of sorts so i could more easily try again.

Jason Woerner20 Apr 2020, 07:32
The platforming controls are fairly rough, but the graphics were great (especially the run animation.. ahahaha!) and the music kept me playing long after I otherwise would have. Something about that techno beat gave me twitch skill confidence I shouldn't have had, like I could just dance through the air between those birds! It ended unhappily for me every time ;)

DarriasArt20 Apr 2020, 08:04
@thooom it was made on controllers. What button would work best? Space
@ironygames great idea, and great reference doodle jump was a major inspiration. I was trying for that really interesting robot unicorn attack style
@jason-woerner Thanks man,
@ironygames great idea, and great reference doodle jump was a major inspiration. I was trying for that really interesting robot unicorn attack style
@jason-woerner Thanks man,

DarriasArt20 Apr 2020, 08:36
HiJinx update notes:
to add before feedback:
glitterfx emission on flight,
invincibility/ speed/ jumpForceUp powerup item,
add in other enemy types
fix tutorial crow on floor, move into play area
enhance graphics and animation strongest asset pushed more can make this special
fix crow angle randomness prefab
remake title and game over cards to remove pixilation
widen play area
possible touch control and mobile support
witch time (slowdown)
upside down (trick) flying
feedback changes:
remap space bar to jump
smooth difficulty curve, less crows up front, more later on
set physics material so you don't get stuck on clouds,
bounce as a mechanic later? rain clouds?
maybe disappearing clouds and momentum boosting clouds.
hard limits to the edges maybe buildings, opportunity for zdepth telephone poles
put controls in game
tighten controls. Basically playtesting to adjust values to keep jump snappiness after first few upgrades
show cat on cloud and floor so you realize you can jump on clouds
to add before feedback:
glitterfx emission on flight,
invincibility/ speed/ jumpForceUp powerup item,
add in other enemy types
fix tutorial crow on floor, move into play area
enhance graphics and animation strongest asset pushed more can make this special
fix crow angle randomness prefab
remake title and game over cards to remove pixilation
widen play area
possible touch control and mobile support
witch time (slowdown)
upside down (trick) flying
feedback changes:
remap space bar to jump
smooth difficulty curve, less crows up front, more later on
set physics material so you don't get stuck on clouds,
bounce as a mechanic later? rain clouds?
maybe disappearing clouds and momentum boosting clouds.
hard limits to the edges maybe buildings, opportunity for zdepth telephone poles
put controls in game
tighten controls. Basically playtesting to adjust values to keep jump snappiness after first few upgrades
show cat on cloud and floor so you realize you can jump on clouds

Westmave20 Apr 2020, 08:48
I didn´t get to collect the wand, but it was even enough to listen to the music and look at the art and Animation
alininavcisi20 Apr 2020, 11:57
nice and cute game

Endurion20 Apr 2020, 12:00
That looks really nice! :)
The music is also great. The controls are a bit iffy, and as others noted, a display on the remaining flight power would help tremendously.
Also, there is a long pause on Game Over and the title that I can't skip. And the crows are really mean higher up.
Other than that, very neat and polished entry!
The music is also great. The controls are a bit iffy, and as others noted, a display on the remaining flight power would help tremendously.
Also, there is a long pause on Game Over and the title that I can't skip. And the crows are really mean higher up.
Other than that, very neat and polished entry!

Courtmac20 Apr 2020, 15:31
There's a little bit of a delay when starting the run and when the running animation starts. This is usually because the animation transition has "Has Exit time" check marked! That might help make your controls feel more snappy. Cute artwork and background music :)

INCD02120 Apr 2020, 16:42
Nice graphics :) The controls a bit off, and as other have said, it get hard really quickly, lines of crows.
Good job. :thumbsup:
Good job. :thumbsup:

Ilya_Nazarov20 Apr 2020, 18:30
The game punishes really strong)) But the arts and music are nice!

Rednaxelus20 Apr 2020, 23:18
Looks promising and I like the art but the load times are way too long and the controls are unresponsive and wonky

DarriasArt21 Apr 2020, 05:27
thanks all
@courtmac you were right about exit time. I missed some of the transitions. Though it seems to still a bit of delay
@ilya-nazarov I've started softening the difficulty.
@rednaxelus agreed, I don't know much about optimization, but looking at the profiler it seems to be the textures and star particles.
@courtmac you were right about exit time. I missed some of the transitions. Though it seems to still a bit of delay
@ilya-nazarov I've started softening the difficulty.
@rednaxelus agreed, I don't know much about optimization, but looking at the profiler it seems to be the textures and star particles.

Sode23 Apr 2020, 08:48
Nice game but I got stuck on corners realy easily.


Edit: I was able to play using an xbox360 controller