
Honeycomb Empire
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
About the game:
"DRONES I REQUIRE HONEY" "BRING ME HONEY" Satiate your queen's hunger for honey whilst defending her from armies of insects. Manage the economy of your hive while building units to push back to incoming threat.
Team:
Angus Secomb - Art, Design, Programming @Axeliz
Myles Foote - Art @MyFeet
Daniel Cooper - Art @ElementalGamerFire
Callum S.P - Design @Cappy
All art and programming assets were created during the jam.
Software Used:
- Aseprite
- Paint.NET
- Unity 2018.2f
Summary:
We did pretty well overall. The game looks very appealing and there is a lot of mechanics in the back end.
The lesson to learn from this jam is don't create a mechanic heavy game when your team is comprised of mostly artists.
In the end we got most of the mechanics in there a few upgrades here and there got missed and we didn't have enough time to implement any sound but overall it was a good jam.
"DRONES I REQUIRE HONEY" "BRING ME HONEY" Satiate your queen's hunger for honey whilst defending her from armies of insects. Manage the economy of your hive while building units to push back to incoming threat.
Team:
Angus Secomb - Art, Design, Programming @Axeliz
Myles Foote - Art @MyFeet
Daniel Cooper - Art @ElementalGamerFire
Callum S.P - Design @Cappy
All art and programming assets were created during the jam.
Software Used:
- Aseprite
- Paint.NET
- Unity 2018.2f
Summary:
We did pretty well overall. The game looks very appealing and there is a lot of mechanics in the back end.
The lesson to learn from this jam is don't create a mechanic heavy game when your team is comprised of mostly artists.
In the end we got most of the mechanics in there a few upgrades here and there got missed and we didn't have enough time to implement any sound but overall it was a good jam.