What if dinos survived the meteorite cataclysm? How would have they fared against humans? _Protect the egg to keep them alive up to today!_
———– CONTROLS ——————————————
Mouse move : Movement
Left Click: Bite, Hold to Grab
Try to throw away grabbed enemies or rocks as projectiles! __________________________________________________________________________________________________________________________
The art and music is really polished, it looks more like a full game than something that was made in just a few days. I especially like how colorful it is, the blue and orange color scheme gave it good contrast. It was a bit too easy to be fun though, I found I could just hold them off by biting the little guys as they fell down to the right.
@shugor Ahah you found the easy way of playing it yeah! We tried to improve it a bit before the end, but wasn't completely enough. Fun fact, the enemies aim the dino and not its egg, but during most of the development we couldn't win it because they were somehow able to still break the egg every time and very quickly!
Great small game, beat it on my third try. The controls are a bit rough specialy because you need to put the mouse on the bottom of the canvas to throw things up and somethings I clicked outside the canvas. The art its nice and a lot of fun to play once you get how to play.
Lovely little game. Great colour palette, fantastic humour. Fits the theme well. There's a learning curve but it's quite fun. My only problem was that I kept clicking outside of the game window. I don't know if there is any other fix other than to force fullscreen.
I protected my egg ! Loved it, I played a good while. Makes me think of a warioware minigame in the best way possible. Thank you so much for making this !
I loved your art! I enjoyed the concept. Simple game, but gracious. Make more levels and put some puzzles, for exemplo, put platforms and change the egg on the environment
Thank you all for all these nice comments.@rodrigo-castro Our first idea was to create different arenas at different time areas and show how dinosaurs have evolved throught modern world. But it was short :)
The art for this game is super cute! I really like the direction you all took with the gameplay as well, even if your original plans had to be cut for time.
Great art style and music. It was very difficult to control the flings on a trackpad, wish there had been a key for toss. It was very rewarding killing multiple pterydactyls in one fling, though!
I loved it guys, the artstyle is really unique and eye-candy and the music is spot on ! I also like the elegance of this funny concept with mouse-only controls :) Congrats to The Gůntlemen can't wait to see what you'll do next !
This was really fun! The music worked well for the game and the controls were a really good fit! Really intuitive design and an overall fun concept. It took my a while to learn how to properly fling enemies, but once I got the hang of it, it was really satisfying! Great job!
Took me a few turns to get used to the controls and learning how to fling the enemies but once I figured it out I was able to pass the level which felt satisfying. Loved the art and sounds which worked really well in setting up a cute scenario. Saving the egg was also a nice use of the theme.
What a charming game. Loved the colors and style, and the sound effects added to the wackiness of the scenario. The throwing mechanic took some time to get the hang of, as I was looking at where my cursor was clicking, rather than where the dino was biting. But when I figured it out it was fun throwing projectiles at the pterodactyls!
Overall, nicely done. I chuckled at the lose screen.
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Fun fact, the enemies aim the dino and not its egg, but during most of the development we couldn't win it because they were somehow able to still break the egg every time and very quickly!
Thanks everyone for playing and your comment :)
I loved the thumbsup egg :heart_eyes:
There's a learning curve but it's quite fun. My only problem was that I kept clicking outside of the game window. I don't know if there is any other fix other than to force fullscreen.
Keep making games!
It was a little tricky to throw enemies.
Overall, nicely done. I chuckled at the lose screen.