How to raise a Demon

How to raise a Demon

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 2.91
fun: 2.50
innovation: 3.23
theme: 3.20
graphics: 3.61
audio: 3.09
humor: 2.50
mood: 3.33

The Game

In How to raise a Demon you play as an alchemist, who wants to create a vicious monster by performing dark magic rituals. Once created, the creature can however not survive on its own...

_Edit:_ Post jam version now available down below!



Hints

- Rituals cost souls. As does healing.
- In order to start a ritual, interact with the lantern in front of it.

Known issues

- The player might be too strong. So strong in fact, that he cannot die, even if his health falls below zero.
- Same for your creature - it just doesn't die.
- Walls are not aligned seemlessly
- Enemy respawn behaviour does not work as intended.

We accidentally didn't publish the last build we created during the jam, that should have fixed this issue:
- The music does not loop
- The boss enemy is too big for the level

Tools used

- Engine: Unity
- Graphics & Animation: Blender
- Music & Sounds: Audacity, Ardour
- Source Control, Communication, etc.: GitLab, Discord (among others)

Screenshots:



Made by a team of four Austrian hobby game-devs. We had a blast making this thing together, despite all the trouble we encounterd and even if a lot of features did not make it to the end game and some of them don't work properly, we are proud of our creation. Sadly, the boss combat does not work properly due to the lack of time we had for level design. Here are some screenshots of what the boss combat would be supposed to be:
Found a bug?
Tell us on Discord