Sun has burned out and all your source of heat is this never dying chalice, but forces are conspiring to end this last breath of fire, YOU GOTTA KEEP THE FLAME OF HOPE ALIVE!
Flames keep changing color, you gotta bring fuel from the right color to make it brighter... Use blessed swords to keep ghost far and mix your colors to match the flame color!! Have fun :)
DISCLAIMER: The mechanics are introduced gradually, so try to keep playing until the 3rd stage, I promise it is challenging! :smile:
Nice game! I really like the concept and the potion mixing, and indeed it is very challenging (level 3 is HARD, at least for me). However, the flame limiting your visibility I think is a double punishment because you have less time available AND you cannot find potions to pump it back up, which makes it a bit too much in my opinion (the game is hard even without this). You have the potions and sword slowing you down, which means it might take a long time to make a color (especially with unlucky RNG) and the addition of ghosts makes things even harder. I think the visibility mechanic could be removed. And also the sound effects are a bit too harsh after a while. Overall, good work I like the creativity of the game, keep it up!
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20 Apr 2020, 05:09
The swords are realy simmilar to old minecraft textures...
The game is good! I love playing it! It is challenging but still fun to play, want to spent more time with the game.
Want to ask something, why you don't port the game to browser (html5)? You know that in Godot, you can export it to HTML5 game right? Maybe, it will make easier for other players to play the game.
Challenging. Almost impossible if the light gets too dim, but good fun. More precise controls would go a long way. either way, thought it was nice, well done!
@stolen-biscuit i think i should have put some little torchs so the player could have some other light sources besides the one chalice, but did not have the time to because i got stuck a great amount of time trying to make the table of mixing potions to work hahaha :smile:
@viniflores Hmm.. After you exported, have you change the html file into "index.html"? Or if you hide the extension in windows, maybe it just "index". It also happens to me the last time I upload to itch.io.. :smile:
Pretty hard game. I didnt make it past level two, was going to keep going but it put me back on level one when I lost. I think it would benefit from some control improvement. All in all a nice entry, good job.
I like the idea of collecting and feeding to keep the flame alive. The first stage is easy but then the difficulty spikes on stages two already. The sprites are nice pixel art and I like the graphics of the darkness appearing. The audio is a bit loud but gives good feedback to your actions. Great job on your (first?) compo entry!
I had a hard time keeping up when the ghosts showed up. The movement was a bit finicky. There's a point when you start losing where you can't see bottles anymore so you're done but you haven't actually lost yet, would be nice if coming back from a bit closer to dead was possible. Cool idea though, liked the colors.
Screen size seems to be squashed on html5. As owner said, the game is HARD at level 3. I would love to see an extension where you can through portion into flame and sword at ghost for even more chaotic but strategic gameplay.
Yeah, it's becoming more challenging after stage 1. I liked the multitasking of a hero trying to keep the fire lit as well as fighting back the ghosts. Requires some prioritizing in mind. = )
This felt like real Zelda combat, and got pretty hectic. I would have loved to see a tighter sword swing, that feels more like the character is holding the sword. It would have been nice to also not walk so slowly with the jugs in hand, I don't know why that felt a bit icky. Also jug collisions seem to be not necessary and tangled me a few times.. The art was generally beautiful, except the ghosts felt a bit out of place. Overall it was fun to play! Thank you.
The list of recipies how to mix colors at 3rd level would definately be helpful =) And the game overall is pretty fun, multiple objectives (throwing potions, ghosts, mixing) fits nicely here
Loved the concept! Gets hard fast. Needs a little work on the movement and when the dark starts to creep in its really hard to make a comeback. Great job though!
Glad the web version was nice. The mixing of colors really did it for me. oh my did it get tough. the movement from grabbing flasks was agonizingly slow compared of being free of the flasks/swords. Arguuguarge! xD Love the goblet-of-fire upside down rocket thingy.
Nice complexity right out of the start. At some point it my become impossible to find a bottle of the right colour and so you cant recover. Other than that good entry!
The graphics are cute. The gameplay is very stereotypical. I had a little trouble in the beginning understanding the pickup, but that's my own fault for not reading the instructions very carefully. Once I was able to pickup items, the game started to play more comfortably. The movement was a bit fast, but otherwise it was pretty good game jam entry. Congrats :)
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Want to ask something, why you don't port the game to browser (html5)? You know that in Godot, you can export it to HTML5 game right? Maybe, it will make easier for other players to play the game.
Overall nice work! Nice mechanic! :smile:
And the game overall is pretty fun, multiple objectives (throwing potions, ghosts, mixing) fits nicely here
Neat idea!
The progression kept things somewhat interesting, but I did think that it was a tad too slow for me.
I felt as if the art was inconsistent which felt a bit uncomfortable to look at :(
It gets more and more challenging and interesting by the second.
Art style looks neat too. Simple yet to the point.
Cheers