
I I R O
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
I I R O is a collection of four separate minigames, bundled in a spooky package.
Includes a short "visual novel" introduction, and a "level-hub" unlike any you have seen before!
Collect all the four tokens to set your soul to rest, and try not to get cursed in the process!
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The four games are:
- :sunflower: Flower
- :egg: Egg
- :apple: Apple
- :red_car: Car
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#### We have released a completely playable and fixed build which was made one day after the Jam!
We ran out of time and submitted a faulty game we built literally in the last minute.
A bug in the unfinished intro-segment rendered the original submission unplayable since the game would freeze.
There were also a few fundamental game-states missing.
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The fixed build represents the game in a state that is VERY CLOSE to the original version we submitted.
But since we didn't finish a working build in time, we decided to publish it in Unfinished-category.
There will be more post-jam updates including content we had to cut due to time constraints, so stay tuned!
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#### Credits:
This game was a 2-man effort, and a combination of both of our creative contributions.
We both did a lot of things. Some of the stuff we were each responsible of:
#### Dis0rder - Main programming & design, music & audio, stop-motion photography & edit, some graphics
#### Ankea - Graphics & HUB-video, intro-ambience, sound-effects, stop-motion actor, design ideas, sculptor of the IIRO-mask
We produced most of the material during the 3-day Jam ourselves.
Also some old stuff we have produced in the past was recycled.
No 3rd-party assets were used.
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Some of the software Used: Clickteam Fusion 2.5, Audacity, GIMP, Imagemagick, Piskel, Qsynth, Qtractor.
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#### If you want some "behind-the-scenes" information about the project, check out this post.