Ice Age
Game goal: Keep your people alive by providing a livable environment temperature for 10days
-If everyone dies you lose the game
Controls :
WASD - Move camera
LeftShift - Speed up camera movement
SrollDown/ScrollUp - Camre view angle
ESC - Puase/Unpause the game
Right Click on buildings - Building info + stats
Space - Close building info + stats window
Tab-Open/Close building menu

1-Iron/Metal
2-Coal
3-Wood
4-Pause/Unpause Time
5-1x time speed
6-3x time speed;
7-Current Temperature
8-Free workers
9-Tents, (1Tent = 6worker)
10-Dead workers

1-Burner load level
2-Selected building temperature
3-Destroy Building
4-Pause Building effect
5-Building info
6-remove worker
7-workers/free space
8-add worker

1-Tent providing 6worker
2-Woodcutter produce wood
3-Coalpit produce charcoal
4-Ironwork produce iron/metal
You can build Woodcutter only close to trees.
Coalpit only on marked places(grey/black ground)
Tent/IronWork everywhere
Used tools :
Unity
Blender
Substance Painter
Substance Designer
Photoshop
Adobe xD
Visual studio
-If everyone dies you lose the game
Controls :
WASD - Move camera
LeftShift - Speed up camera movement
SrollDown/ScrollUp - Camre view angle
ESC - Puase/Unpause the game
Right Click on buildings - Building info + stats
Space - Close building info + stats window
Tab-Open/Close building menu

2-Coal
3-Wood
4-Pause/Unpause Time
5-1x time speed
6-3x time speed;
7-Current Temperature
8-Free workers
9-Tents, (1Tent = 6worker)
10-Dead workers

2-Selected building temperature
3-Destroy Building
4-Pause Building effect
5-Building info
6-remove worker
7-workers/free space
8-add worker

1-Tent providing 6worker
2-Woodcutter produce wood
3-Coalpit produce charcoal
4-Ironwork produce iron/metal
You can build Woodcutter only close to trees.
Coalpit only on marked places(grey/black ground)
Tent/IronWork everywhere
Used tools :
Unity
Blender
Substance Painter
Substance Designer
Photoshop
Adobe xD
Visual studio
Tools: Blender








Comments2
One of the main problems is camera - it just seems too 'jaggy'.
Anyways it felt frostpunk-ish. Keep up the good owrk.