An adventurer in an old temple, you end up bounded to a powerful spirit that you must keep alive, or suffer the consequences !
Game manual:
fixes after first upload: * Player death was disabled * Cursor on title screen / inventory was invisible * Cursor in inventory needed time/mouse events to appear (fixed on 22/04)
The dialog audio was great! I had a stupid grin on my face the whole time he was beeping and booping.
On the html5 version I had some problems with the cursor hiding when I opened the menu. I had to shake my mouse for a few seconds each time I opened it before it would appear. Other than that I enjoyed the game but I feel it could have benefited from a bit more challenge. I was expecting to have to collect food from the world to be able to feed him. Having unlimited access to food made the game feel too easy for me.
Cute little game. I like the dungeon crawler / tamagochi hybrid. The lighting gimmick was a bit annoying to me, have you tried putting it to 360 degrees?
Thanks for your comments and feedback ! About the food system, it was the original plan to have to collect the items (the collectables are already scattered around the map), but I couldn't make it work properly before the deadline, so I preferred to simply make it unlimited so people could finish the game. But indeed, it makes the game too easy.
I had a lot of cursor problems playing HTML version. The hand wasn't appearing, I had to click around to make it appear. It's a nice concept but it would be indeed much better of you would have to collect the items. As it is now, it feels like there is no challenge really.
Had some issues with the html5 cursor as other people are saying, but other than that I had a great time!
I think the audio adds a lot of the humor to this game. I literally spit out my drink when I heard "oh yeah baby :3".
I wish there was a bit more content, but I thought the maze idea was neat! The potions made the game so much more interesting once I found them, but they were temporary =.=
Funny... I didn't see the purpose of wandering around the labrynth until I found the exit. Other than that I seemed to have infinite food/drink, so keeping the spirit alive wasn't really a challenge, just a chore. Great graphics.
Great submission! It was a bit tricky to figure out how to play at first because I didn't see the instructions on this screen. So maybe something in-game would be good. The mood and humor of this are top-class. And you got a lot of stuff in which is really awesome.
This game is well in the theme. I like the first funny dialog with the mask spirit. Good introduction. But a little long when you play it again. It would be nice to let the player skip it then. nice simple pixel art and ambiance. I like the idea of changing from vegetarian to meat eater.
Nice game, the mood is very nice. I liked the idea of the maze, it was challenging to try to find the exit, but it could have some more obstacles, something to increase the difficult of the level.
The audio and humor really stand out in this game! I found the genre hybrid an interesting take, although it did end a little abruptly (thankfully found the exit before hugs ran out!)
Comments21
On the html5 version I had some problems with the cursor hiding when I opened the menu. I had to shake my mouse for a few seconds each time I opened it before it would appear. Other than that I enjoyed the game but I feel it could have benefited from a bit more challenge. I was expecting to have to collect food from the world to be able to feed him. Having unlimited access to food made the game feel too easy for me.
It's a nice concept but it would be indeed much better of you would have to collect the items. As it is now, it feels like there is no challenge really.
I think the audio adds a lot of the humor to this game. I literally spit out my drink when I heard "oh yeah baby :3".
I wish there was a bit more content, but I thought the maze idea was neat! The potions made the game so much more interesting once I found them, but they were temporary =.=