
Ludum Dare #46compo
It's A Start :D
Using this as an excuse to get into godot! I was able to make the start of a platforming engine. Players can walk, run, jump, double jump n times, slide, dash, wall slide, and wall jump!
Controls:
- Keyboard: arrows/wasd = move, left shift = run, space = jump, left ctrl/double tap direction = dash
- controller: Leftsick/dpad = move, bottom face button = run, right face button = jump, top face button = dash
- slide = Down+jump
Last minute addition of info written to the screen, lets you know the player's current state. It was hard to tell what was happening without animations.
Final thoughts: left/right dash buttons would be good. Game should be more floaty, things fall a bit fast. When dashing up player should keep some momentum at the end so they don't immediately start falling. Code wise I think its pretty messy. Let me know if you agree with me :)
s2.gif
Controls:
- Keyboard: arrows/wasd = move, left shift = run, space = jump, left ctrl/double tap direction = dash
- controller: Leftsick/dpad = move, bottom face button = run, right face button = jump, top face button = dash
- slide = Down+jump
Last minute addition of info written to the screen, lets you know the player's current state. It was hard to tell what was happening without animations.
Final thoughts: left/right dash buttons would be good. Game should be more floaty, things fall a bit fast. When dashing up player should keep some momentum at the end so they don't immediately start falling. Code wise I think its pretty messy. Let me know if you agree with me :)
s2.gif
Tools: Godot
Comments4

Destin71523 Apr 2020, 16:19
Not a complete jam entry, but very promising start to a platformer.

blobo25 Apr 2020, 05:25
Ah dang, It's unfinished, yeah, but you're starting with a new language. Keep it up.
qqcs11 May 2020, 03:02
You achieved your goal of getting into Godot! Hopefully you can make it out to the next Ludum Dare too. (Hello from the LRR discord.)


Glad to see you were able to give it a shot and I like how you used the Godot logo for everything lol
I enjoyed all the different little mechanics you put in your platformer - the wall kick was a particular surprise. I agree with your feedback, I think floatiness and in particular keeping momentum when dashing->jumping would make it feel better!