This was dope. Against all instructions, I decided to play the game. I love the relationship created between the player and narrator, that's some Stanley Parable shit. I didn't click the button, but after the narrator disappeared and I killed 100 agents, I decided the game was probably over. I gotta know, is there something that happens after that if you keep going?? Very fun experience, thanks for making.
Despite this game begging me not to, I had fun playing this. I like the low time to kill and moody visual effect, its not something I can remember seeing before. I spent some time perfectly aligned on the left of screen shooting to the right so i could see mire dialog :P
i first thought you are just being pretentious, but the narrative is actually great (at some point quite suspenseful) , just needs an increased difficulty, and maybe enemies from more directions? I played to 100+ to be sure you didn't hide anything from me :D
@tomeks :D thanks for playing! Yea i was thinking about that, but wouldn't it make reading the narrator harder? And you will never know if i hid something :D
@kinshuk-thebest you are right, I didn't think about it :D , this would be great for monetization, first hook the users in with the narrative, then keep constant difficulty and slap and ad in their face every 10 enemies :D
The artifact is MINE. You shall never have it. I have so far killed three billion of your agents and I will go on. Nothing will stop me. Not even the heat death of the universe.
I hear the artifact unlocks the secrets of good 3d rendering.
I'm a sucker for self aware characters. Ironically, since there is no ending other than failure, the narrator is always destined to win.
Good narration :) As feedback, I'd at least have liked for the agents spawn coordinates and speeds to be randomized. Being taunted while beating a more difficult challenge is very rewarding.
@ironygames Thanks for your feedback! I really appreciate it! As for the artifact, you will never know all of its secrets... Its a very special item... But wait, in the game over ending, the narrator tells us that we failed mission keep it alive, does that mean... the artifact is a living being??? 🙀
Cool game, and the title misleads you to think this game is focused on shooting. I really love the way in which the villain talks to you. The branch for losing is also great. I guess a "I give up" button would be just the ironic touch it needs to really flesh out this game. Protip : strafe up and down while shooting towards the artifact from the sides to instantly win.
Ha ha! I love the ominous messages. The font makes it more creepy, along with the background music :wink: The game itself is very easy, just looking around and shooting, but the text above it makes it very interesting. Well done!
That was cool - "These are not the jedi you are looking for"-style. :slight_smile: Very nice concept. There should be some progression though, maybe bigger enemies or coming from all sides after the alien intelligence becomes mad at you. Played over 100, but nothing more happened. Overall: I liked it!
Nice ominous background music and an amusing narrative to go along with some mindless grey orb shooting. I'd call this a very successful first published LD game. Well done!
The art is actually quite nice. I really like the cylinder kill particles, they feel great. I was a bit confused as to whether there was more to the game after the "Stay here for eternity" line. I guess once it's established that the game lies to you, it's very tricky to actually communicate things like that. Played to 120 :P.
Pretty fun! I liked the narrator on the top, was pretty funny. Wished the enemies spawned faster as you went on, but as-is it's an enjoyable little game!
The game definitely has some creepy vibes that I really enjoyed, Good job!! Perhaps the game would have a better experience with some feedback, like minor cam shakes after killing enemies, Very neat and cool graphics!
Only managed to even try it because of the comments so thank you for that first posters. The narrator can say what it wants about the game but no one can deny the font choice for the narrator and the scoring is on point.
Interesting game. Liked the overall mood of it and the use of the antagonistic/unreliable narrator. Text design was good too. Obviously the graphics and audio was rather lacking, so that's the main thing I would point to for criticism. Also, the controls were quite laggy and unreliable though I get the feeling that could be intentional as part of the theme?
I really liked the idea, good "reverse psychology" if you could call it that! It was fun while it lasted, assuming I played it for as long as there was content! :D
A really fun experience, not so much of a game, but that is not a negative! I just learned that there are multiple endings, so that's cool. It was a bit slow for my taste, but I am sure that is just personal preference. Great job!
Fun experience, the sound of the gun firing is really satisfying, so well done on a stellar sound design. The atmosphere is cool as well.
Strong Stanley Parable feels with the narrator. I love meta games with layers and complexity in the story, and I felt you'd really set something cool up here. On the negative side, I guess it was a bit short and the difficulty didn't really ramp up, so wasn't too hard to get to a 100 and then just continue indefinitely. I would have liked to see the story go further as well, as it seemed interesting and then just...stopped.
That said, I felt as if the game was very cool. The gunplay felt good, the enemies died with a satisfying animation, the added narration elements and reverse psychology were beautiful as well. All in all, a really fun experience!
@steve-dragon Thanks alot for playing and your thoughtful feedback! I never even played Stanley Parable and unknowingly created an experience a little bit like it. About the negative side, I am a very inexperienced game developer and this game wouldn't have even been made if it wasn't for youtube tutorials. I watched the make a game tutorials from sebastian lague and created the "topdown shooter" mechanics the first day.
On the second day, realizing this was going nowhere, I decided I wanted some narration in this game, And the evil narrator was born, I know I should have added increasing dificulty and stuff, but when I finished, I didn't have the time or energy to add in the extra stuff.
I am overwhelmed by the positive response this game has been getting, and some awesome people like you are playing this game and leaving feedback. With this much love from the gamedev community I will try to make better games and learn as time goes on.
Again thanks for your feedback, I really appreciate it.
That was fun for how it was was, really liked the mood in the game, there was only a couple things like how the bullets would sometimes dissapear in blocks but they wouldnt be gone, also the bullet audio got a little bit annoying but overall it was good! Nice job!
This was a great way to dress up a "boring" top down shooter! Aesthetically the game is nice and clean, and the experience lasted just long enough that it didn't overstay its welcome. Great job! :)
Just a tip for when you set the screen to black when the artifact is collected. You can see the edges of the screen. Click on the panel and set the image from background to none and boom, the edges of the screen should be black as well!
@blackmoodgames Nice! There is the eternity ending (when you dont click the button), The Trolled Ending (when you do click the button), and the Game Over Ending (When one of the agents get to the artifact).
I'm an obedient gamer. Narrator tell me to leave, I leave. Anyways, one best shooters in the jam with the best mood and fun. Love the Stanley Parable athmosphere.
@yorisfresh Thanks for the feedback! The narrative is short because i dadn't had much energy left and I didn't think people will play this game for more than a few minutes. I will make it longer if I ever update the game!
From a mechanics standpoint, this game could really use some slight adjustments. Just making the ammunition less than infinite and enemies having more than two spawn points could make the tactic of "move your mouse from left to right very quickly" significantly less viable. Still, nice aesthetics - ominous!
At first I didn't notice the narrative at the top, so I was about to come back and critique the shooting, haha. Then I saw some of the other comments, went back and realized that wasn't really what it's about. Obviously it's really slow and not "fun", but I think this is a really good execution and idea. I especially like the simplicity and moodiness of the soundscape.
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I spent some time perfectly aligned on the left of screen shooting to the right so i could see mire dialog :P
I'm a sucker for self aware characters. Ironically, since there is no ending other than failure, the narrator is always destined to win.
Good narration :) As feedback, I'd at least have liked for the agents spawn coordinates and speeds to be randomized. Being taunted while beating a more difficult challenge is very rewarding.
Protip : strafe up and down while shooting towards the artifact from the sides to instantly win.
@zondarg Thanks for playing!
I could play 1h to a game like this if the message continue :)
Good job!
PS: @kinshuk-thebest I like meta game, your game (includes a web page and a trailer) is amazing.
I am glad you liked it
On stream too! https://www.twitch.tv/videos/598152718
@joelloki Thanks for your feedback! It is really appreciated!
Strong Stanley Parable feels with the narrator. I love meta games with layers and complexity in the story, and I felt you'd really set something cool up here. On the negative side, I guess it was a bit short and the difficulty didn't really ramp up, so wasn't too hard to get to a 100 and then just continue indefinitely. I would have liked to see the story go further as well, as it seemed interesting and then just...stopped.
That said, I felt as if the game was very cool. The gunplay felt good, the enemies died with a satisfying animation, the added narration elements and reverse psychology were beautiful as well. All in all, a really fun experience!
On the second day, realizing this was going nowhere, I decided I wanted some narration in this game, And the evil narrator was born, I know I should have added increasing dificulty and stuff, but when I finished, I didn't have the time or energy to add in the extra stuff.
I am overwhelmed by the positive response this game has been getting, and some awesome people like you are playing this game and leaving feedback. With this much love from the gamedev community I will try to make better games and learn as time goes on.
Again thanks for your feedback, I really appreciate it.
LOL! Humor: 5 STARS!
Just played the second time, till > 100
There is a bug: Sometimes killing an enemy reduces the counter.
* the trailer got me so intrigued!
* i like the boring mood
great game!