
Kaoamaru Kaiju
This game is from ldjam.com, which is currently unavailable.
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> When these devastating natural occurrences come, it's because the environment has been mistreated and is showing righteous anger.

Kaiju: from Japanese "strange beast". From my point of view, "planet protectors".
Made with: Blender, Godot, LMMS, Audacity.
Post Mortem: published here.


1. A hidden statue in each island, with different sizes. The size of the statue reflects the size of the Kaiju in that island (tho they are 1/50th of the size of the main Kaiju which is 540 meters tall).
1. A meditation command sequence would raise a statue in an island.
1. The smaller Kaiju of that island would be controllable. With that Kaiju, you would kill humans and explode buildings, charging up.
1. After charging up, you would shoot a ray at Mount Kaoamaru, to keep charging the Mount red gem.
1. After 3 smaller Kaijus charged up, you could play the final sequence to raise the main Kaiju and finish the game, even although not being the _true ending_, since 3 Kaijus is not enough to annihilate everything.
1. But you could charge 6 Kaijus (all islands) to fully charge Mount Kaoamaru and give full power to the main Kaiju, effectively destroying everything in the world, to clean it up.
1. The secret ending would be protecting the monk temple with a hidden medidation sequence, but that would still not be the true ending. The true ending is the monks dying as well. _Nothing can be alive to keep the planet alive_.
_And then for progress... Devastate somewhere else?_
_We can't even protect our own._
_We are too many. Numerours... Uncontrollable..._
Note: I planned 6 endings and 3 gameplay mechanics, but the scope was too big.


Play now on Itch.io (Web and Desktop versions)

About
A short, dark interactive story, where the Kaiju Kaoamaru arises. With atmospheric music and visuals inspired by PS1 games and Half-Life, all done from scratch for the jam (alone, no team).Kaiju: from Japanese "strange beast". From my point of view, "planet protectors".
Made with: Blender, Godot, LMMS, Audacity.
Post Mortem: published here.


Endings and Gameplay Mechanics That Were Planned
WARNING: Spoilers ahead, if you want to wait for the post-jam version, do not read :)1. A hidden statue in each island, with different sizes. The size of the statue reflects the size of the Kaiju in that island (tho they are 1/50th of the size of the main Kaiju which is 540 meters tall).
1. A meditation command sequence would raise a statue in an island.
1. The smaller Kaiju of that island would be controllable. With that Kaiju, you would kill humans and explode buildings, charging up.
1. After charging up, you would shoot a ray at Mount Kaoamaru, to keep charging the Mount red gem.
1. After 3 smaller Kaijus charged up, you could play the final sequence to raise the main Kaiju and finish the game, even although not being the _true ending_, since 3 Kaijus is not enough to annihilate everything.
1. But you could charge 6 Kaijus (all islands) to fully charge Mount Kaoamaru and give full power to the main Kaiju, effectively destroying everything in the world, to clean it up.
1. The secret ending would be protecting the monk temple with a hidden medidation sequence, but that would still not be the true ending. The true ending is the monks dying as well. _Nothing can be alive to keep the planet alive_.
A Cry to Save the Planet
_Our land... Devastated and bleak...__And then for progress... Devastate somewhere else?_
_We can't even protect our own._
_We are too many. Numerours... Uncontrollable..._
Note: I planned 6 endings and 3 gameplay mechanics, but the scope was too big.

