-just click it! Click on Adventurer to switch between walking and idle, click on wooden elements to interact. -some wooden obstacles are destructible (spikes included, but u have to time you click) Feedback is much appreciated :)
It is recommended to play in firefox as there are some problems with inputs in other browsers. (unity webgl issue)!
Great looking game. Without the text it is almost impossible to know what to do and where exactly to press. I would try and add some visual queues to the game. But as I said the graphics are awesome and it's amazing how much effort you managed to put into it in such a short time.
Terrific! I'm baffled by this game being made in only two days. I don't really have any complaints other than it getting a bit stale, when you get to know the traps, but still I'm sure this game will place somewhere in the top.
@gerbo There is no sound on missing target besides your own mouse click :D (didn't implement such a thing at all, checked on chrome and firefox if it somehow got to the game and there is no sound for missing targets as far as I know :O) @willoftw thanks for your feedback, I thought about having something like that but in the end ended up scraping this idea to give player posibility to reduce tempo and make space for some more complicated tiles like logic ridles (you can stop your little adventurer by clicking on him)
@gerbo There is no sound on missing target besides your own mouse click :D (didn't implement such a thing at all, checked on chrome and firefox if it somehow got to the game and there is no sound for missing targets as far as I know :O) @willoftw thanks for your feedback, I thought about having something like that but in the end ended up scraping this idea to give player posibility to reduce tempo and make space for some more complicated tiles like logic ridles (you can stop your little adventurer by clicking on him)
@majk-fl even I sometimes get caught up in this trap :D @verttixpertti two days was actualy the reason for soo little trap count :( @munmungames this is my first time making audio for games as it is my first solo jam game (I'd totaly add some kind of Indiana like music if I could make it - I even tried to make it using boscaceoil but it ended up in trash bin) @goldfish-games I tested tempo on my casual gamer gf and it seemed to be challenging (I understand tho that it might be slow for us - pro hardcore gamers :D)
It's fun to try and keep him alive, but I think I'd prefer some progression thru levels, kind of like bit.trip. And I enjoy that you can press willy-nilly and trap yourself, very clever.
As feedback, I would replace the arrows with outlining clickables, as they clutter the screen easily.
It's nice and funny game. I would maybe prefer gameplay, where you can't stop the adventurer for unlimited time, which would put some pressure on the player. Really good work on the traps and level generation, the swinging scythes are quite intimidating.
@the1 Thank you for yor feedback, I checked if it is possible to play it on phone and it actualy is even without any magic of porting to mobile. (I think I'll make android version in free time along with content update and implementing stuff from feedback after jam ends)
I really love the art. From the character to the environment. It made it stand out and was a really fun game. Really fun level generation and mechanics
Good game! It feels nice just to click and watch, it has tension and excitement! I feel like the sound could use some improvement, but overall it's a pretty cool game! Congrats! :D
I could see myself wasting a lot of time playing this on mobile!
The game is simple, but a surprising amount of fun! The procedural gameplay makes each playthrough a little more new and less monotonous than it easily could have been.
I lost once by dropping a boulder and blocking my own path, which made me enjoy this game a little more. I lost because I stopped paying attention, and immediately was pulled back in and shown the importance of attentiveness in the game. Well done.
The tapping for each obstacle lends itself well to the idea of mobile and I really hope you pursue it!
This is a very fun and well made little game. I really likes like the graphics and the animations. The procedural gameplay is okay, but sometimes it make the levels really difficult. Overall is this good jam game. Well done.
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Everything takes too long though. You should consider speeding the game up!
Good luck! :)
I make 261!
Maybe that it miss a little bit action.
Congratulation.
@willoftw thanks for your feedback, I thought about having something like that but in the end ended up scraping this idea to give player posibility to reduce tempo and make space for some more complicated tiles like logic ridles (you can stop your little adventurer by clicking on him)
@willoftw thanks for your feedback, I thought about having something like that but in the end ended up scraping this idea to give player posibility to reduce tempo and make space for some more complicated tiles like logic ridles (you can stop your little adventurer by clicking on him)
@verttixpertti two days was actualy the reason for soo little trap count :(
@munmungames this is my first time making audio for games as it is my first solo jam game (I'd totaly add some kind of Indiana like music if I could make it - I even tried to make it using boscaceoil but it ended up in trash bin)
@goldfish-games I tested tempo on my casual gamer gf and it seemed to be challenging (I understand tho that it might be slow for us - pro hardcore gamers :D)
As feedback, I would replace the arrows with outlining clickables, as they clutter the screen easily.
Really good work on the traps and level generation, the swinging scythes are quite intimidating.
The game is simple, but a surprising amount of fun! The procedural gameplay makes each playthrough a little more new and less monotonous than it easily could have been.
I lost once by dropping a boulder and blocking my own path, which made me enjoy this game a little more. I lost because I stopped paying attention, and immediately was pulled back in and shown the importance of attentiveness in the game. Well done.
The tapping for each obstacle lends itself well to the idea of mobile and I really hope you pursue it!