
Keep Clam Stary Home
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Your goal is to keep your human from going mad. You have to manage resources, and run to shops / parks and go to work.
Big thanks to my wife for keeping me alive during the Jam, and feeding me food
Controls
RoomScreen: `mouse`
Run Screen: `A,D or Left, Right arrows`
You can chill at home or you can go to one of the following locations:
1. Shop
2. Park
3. Work
4. Shopping mall
Totally not inspired by the current world situation :joy:
Status: Some pars are not finished yet.
1. No win or loss screen, just a message.
1. No bonuses during the run. Idea was that you can find stuff on the road, and that'll incentivise you to change lanes (and jump under the cars :))
1. No random events.
1. No money.
1. No hunger forcing you to eat.
1. No use for toilet paper apart from panic effects.
2. You can't see the time advancing unless it's a new day.
P.S. I'm not entirely sure it's balanced, and winnable.
2. Unity for everything else.
3. Entitas, and ECS framework to keep code organised.
4. Unity's Scriptable Objects, cause they are nice.
I tried to keep game logic isolated from Unity, but still used a lof of Unity;s *easy to replace* utilities. i.e. I was using Vector3, knowing I can replace it with any other vector lib if I ever need to port it.
Some part of the Room's logic, around user interactions are more heavily connected to Unity, and will be harder to replace. That was a trade-off, I had to make, as I've been running out of time.
I tried to keep a healthy sleep habits, so I've slept normally, leaving me less time to work.
Big thanks to my wife for keeping me alive during the Jam, and feeding me food
Controls
RoomScreen: `mouse`
Run Screen: `A,D or Left, Right arrows`
You can chill at home or you can go to one of the following locations:
1. Shop
2. Park
3. Work
4. Shopping mall
Totally not inspired by the current world situation :joy:
Status: Some pars are not finished yet.
1. No win or loss screen, just a message.
1. No bonuses during the run. Idea was that you can find stuff on the road, and that'll incentivise you to change lanes (and jump under the cars :))
1. No random events.
1. No money.
1. No hunger forcing you to eat.
1. No use for toilet paper apart from panic effects.
2. You can't see the time advancing unless it's a new day.
P.S. I'm not entirely sure it's balanced, and winnable.
Tools used:
1. Piskel for my improvised pixel-art.2. Unity for everything else.
3. Entitas, and ECS framework to keep code organised.
4. Unity's Scriptable Objects, cause they are nice.
I tried to keep game logic isolated from Unity, but still used a lof of Unity;s *easy to replace* utilities. i.e. I was using Vector3, knowing I can replace it with any other vector lib if I ever need to port it.
Some part of the Room's logic, around user interactions are more heavily connected to Unity, and will be harder to replace. That was a trade-off, I had to make, as I've been running out of time.
I tried to keep a healthy sleep habits, so I've slept normally, leaving me less time to work.