
Keep her alive!
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
In keep her alive you are on a journey with your wife. Unfortunately she has developed an illness on the journey and is resting to recouperate, at the end of each day you make a journey to the shop along the hazardous path to get supplies for your sick wife, the shopkeepers may also have an upgrade or two for yourself if you have the funds!
Developed using the below tools:
Godot 3.2
BFXR
Pixaki
Photoshop
Abundant Music
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Controls
WASD - Move
Mouse Cursor - Move sword
Left Click - Swing sword
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Changelog
V1.1
Fixed player upgrades not costing gold
-----------------------------------------------------------------------------------------------------
MACOS AND LINUX Builds are untested.
My first publically available game and honestly, not that great! But it's out there.
Really wanted to explore the relationship between the player character and the wife but sadly ran out of time.
Some thoughts at the finish line
I started with the wrong node type for enemies and it was too late in the compo to change so if enemies get "air" beneath them they will fall very slowly, it's a bug, no time to fix it before end of compo.
Sound effects are garbage and would dedicate time to a proper folly job next time
I'm not an artist but boy is there some real programmer art in there
Overall though, that's a project done in 48 hours. I'm proud of myself. I'm impressed with everyones work here. Well done all!
Let me know what you think below. Thank you.
Developed using the below tools:
Godot 3.2
BFXR
Pixaki
Photoshop
Abundant Music
-----------------------------------------------------------------------------------------------------
Controls
WASD - Move
Mouse Cursor - Move sword
Left Click - Swing sword
-----------------------------------------------------------------------------------------------------
Changelog
V1.1
Fixed player upgrades not costing gold
-----------------------------------------------------------------------------------------------------
MACOS AND LINUX Builds are untested.
My first publically available game and honestly, not that great! But it's out there.
Really wanted to explore the relationship between the player character and the wife but sadly ran out of time.
Some thoughts at the finish line
I started with the wrong node type for enemies and it was too late in the compo to change so if enemies get "air" beneath them they will fall very slowly, it's a bug, no time to fix it before end of compo.
Sound effects are garbage and would dedicate time to a proper folly job next time
I'm not an artist but boy is there some real programmer art in there
Overall though, that's a project done in 48 hours. I'm proud of myself. I'm impressed with everyones work here. Well done all!
Let me know what you think below. Thank you.