Keep It Alive! In this case "IT" is a simple pond ecosystem.
Gameplay Use a variety of sliders to influence a simple POND ecosystem simulation... keep it alive! or not! Features:
Features: * Ecosystem Simulation - Fish and their food are generated semi-randomly and interact with each other * Fish Needs - Health, Hunger, Old Age, Mating is simulated throughout their lifecycle. * Genealogy - Fish inherit a blend of colors from their parents! * Sliders - Control many aspects of the pond ecosystem keep IT alive or create a fish hell. * CPU Melter - Turn up the sliders and see what happens!
Controls * WASD to Move camera * hold right mouse to rotate camera. * hold shift to move fast
Contributers * Lee Berg - Dev, Art, Sound * Kevin - Genealogy Dev, Feedback * Jon - QA, Feedback
That was pretty fun to have a play around with. It would be really good to pin some of the variables and give the player a reduced set of tools so they can learn how to interact with the ecosystem. You've got a neat sim here and it could quite easily be a very entertaining game.
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