
Keep it Fire
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Winter is coming and there is nobody left in the forest to keep the bonfire alive. That's why you have to figure it out yourself.
Start as a tiny flame and consume logs to get bigger. Avoid cold and water, otherwise you're going to have to start over while your fire source gets weaker. Share the gathered flame with the bonfire to keep it burning.
What are you waiting for? Go ahead and prove that you're on fire!
2. Feed your bonfire to keep it burning and win the game.
3. Jump and sprint are your best friends.
All the rest of the contents were developed from scratch during the game jam by Mykola Herasymovych.
Soundtrack: https://soundcloud.com/mykola-herasymovych/keepitfire-soundtrack
Tools used:
- Unity3D
- Krita
- FL Studio
- Audacity
!Please note that the webGL version on itch is the post-jam version of the game. If you want to rate the original game please download an original game archive for your platform.!
- Fixed instructions in the Pause screen to be correct.
- Fixed the issue of being able to run through tiles.
- Fixed the issue of spawning inside the tilemap.
- Log respawn rates were adjusted to avoid player collecting only logs near the bonfire.
- The level design and game parameters were adjusted to make the game more interesting.
- Chill difficulty mode was added for those who don't like to die and just want to go through the experience in a calm way.
- Challenging difficulty more was added for those who want to use their agility and ingenuity to complete the game while still not sweating too much. I recommend to start with this one.
- Die a Lot mode was added for those who would like to test their platformer skills. It's hard but it's doable.
Start as a tiny flame and consume logs to get bigger. Avoid cold and water, otherwise you're going to have to start over while your fire source gets weaker. Share the gathered flame with the bonfire to keep it burning.
What are you waiting for? Go ahead and prove that you're on fire!
Rules & Controls
1. Don't let your bonfire die out.2. Feed your bonfire to keep it burning and win the game.
3. Jump and sprint are your best friends.
Credits
The font was developed by Fuego Fatuo at http://www.woodcutter.es and used under the free license.All the rest of the contents were developed from scratch during the game jam by Mykola Herasymovych.
Soundtrack: https://soundcloud.com/mykola-herasymovych/keepitfire-soundtrack
Tools used:
- Unity3D
- Krita
- FL Studio
- Audacity
Notes
In case the web version doesn’t work in Chrome, try using Mozilla Firefox.!Please note that the webGL version on itch is the post-jam version of the game. If you want to rate the original game please download an original game archive for your platform.!
Bug fixes:
The original jam version of the game was updated with the following bug fixes:- Fixed instructions in the Pause screen to be correct.
- Fixed the issue of being able to run through tiles.
- Fixed the issue of spawning inside the tilemap.
Post-Jam version:
Thanks a lot for playing and for all the feedback shared about the game! You motivated me to work more on the game and improve it. Archives with a post-jam version of the game are available on itch.io. The following things were changed:- Log respawn rates were adjusted to avoid player collecting only logs near the bonfire.
- The level design and game parameters were adjusted to make the game more interesting.
- Chill difficulty mode was added for those who don't like to die and just want to go through the experience in a calm way.
- Challenging difficulty more was added for those who want to use their agility and ingenuity to complete the game while still not sweating too much. I recommend to start with this one.
- Die a Lot mode was added for those who would like to test their platformer skills. It's hard but it's doable.