Control * WASD (or ARROWS) to move * Z to pick or put
Game * Along people will sad, connect him to other people can make it happy * When it is happy, it connect distance will expand double * Item loudspeaker can double extend it connect distance * Item radio can provide 1 happiness
Let me know who is the first people play my first game :smile_cat: .
Cool concept. I got really confused in the first few levels, I just didn't understand how to play. I eventually figured it out. Then there was a giant map which got me overwhelmed with balancing out where the megaphone and radios are. I wish it was a bit more zoomed out, or I had a minimap or some other way to know how many of each item I can reach.
Also, the giant map has some dark squares that are walls, and some that aren't. I was having trouble navigating it.
In regards to sound - I wish it was a bit less chimey dingy or perhaps it would have been nicer if it weren't so repetitive. It got hard to hear these over and over.
Overall this is a neat puzzle game concept. Thank you for it.
@ubershmekel Thanks for the advice, I should add more zoomed out. About repetitive sound, It is really not good. I can still hear "dingding" voice when I finished the game and went to sleep :joy_cat:
Thank you for the game! Really interesting idea. Sotimes I was not sure how and i won the level or not (level with dinosaur) but it was enjoyable. Only the audio was killing my ears after some time it would deserve something softer.
definitely a cool idea executed well. First level is too hard! Its a little tricky to figure out and it should be later (the next 3 levels are tutorial levels the first one should be too)
@jonahsenzel You are right. I made a mistake in difficulty design because I am understanding with the mechanism, but the player not. I learned it at this time.
The mechanism is genius! Connecting with other people is a one-way operation, and having "friends" allows the player move further, so you need to plan every move very carefully. Level design and solutions for each level are wonderful.
Took me forever to figure out first level because I taught Z was supposed to be used (if anyone else is confused, you don't need to press Z in the first level)
Cool concept, connecting people, I'm not that great with puzzle games though so I mustly just fumbled and randomly solved levels :D
Had fun playing this and it was engaging enough to make me want to keep going and pushing it. This has a great foundation to be improved upon if you decide to take it further. Great premise to teach yourself puzzle design too if you want to really get to grips with player engagement and difficulties etc
I agree about the sounds being an issue but the puzzles were engaging. Maybe I should bring more music to everyone in real life.. 6 feet (2m) away of course
So I spent a long amount of time on the first level because I was convinced I had to use Z. :see_no_evil: After I read a comment that said that you do not need to I retook the level and AHA made sense. The concept is super clever and a really unique mechanic that creates interesting puzzles. Good job!!
What a great puzzle mechanic! Makes you think, and yet feel clever when you figure it out.
Sometimes the background graphics made it hard to see exactly where the circles were overlapping, but the icons and text were nice and clear. I liked the color-coding you did with the text, it was very helpful. Nicely done!
Really cool mechanic. I think I cheesed one of the levels due to the happy bubble not instantly retracting, but maybe I just blinked. The outside the level info graphic where good to.
A very interesting mechanic which is well implemented and explained. I also really like the way you end a level with every character giving off a chime. I don't know if I agree with the more stylized levels like the dinosaur one. I think that the simple and plain levels helped focus on the puzzle.
Either way this game seems super polished and well thought through. Well done!
Also, the giant map has some dark squares that are walls, and some that aren't. I was having trouble navigating it.
In regards to sound - I wish it was a bit less chimey dingy or perhaps it would have been nicer if it weren't so repetitive. It got hard to hear these over and over.
Overall this is a neat puzzle game concept. Thank you for it.