You are an employee, who is packing his stuff from the office to work from home and your job is to tranfer your PC's data to a CD, but with a plot twist. The power randomly shuts down and you need to fix it.
Controls:
W,A,S,D - Move
drag mouse - Move while zoomed in the PC
left click - toggle flashlight (if picked)
E - Interact
F - Pick CD
Gameplay:
On power outage you need to search which of the power boxes are damaged (only 1 at power outage), repair them and then press the reset button located on the 1st and 5th floor. To repair the power boxes you need a tool kit, which spawns randomly at server or power mainterance room.
BUG FIXES (12 hours after deadline): - Players not being able to finish the game - The e-mail at the start had some issues - The warning texts are now red instead of white - Press "E" dialogs fixed (there was a lot of bugs regarding dialogs staying on the screen) I will put a timelapse video of the development and bug fixing after a week.
FILE UPDATE: - File sizes reduced: Windows x64 from 600 MB to 200 MB and Source code from 2 GB to 75 MB
The game doesn't have audio or menu because my time run out.
Really big level. Nice and funny details like LogIn screen and not working projectors. Also maybe the batteries of the flashlight has to be changed. Quiet weak :smile:
Cool concept but felt the controls were a bit weird at the start. The game feels long until the power goes off but all changes when the power goes out.
The game could have a minimap, because it is easy to get lost, it could also have a tutorial inside the game, but those are just details. The graphics looks nice, and it have very nice details. Pretty good in general.
Liked the mood of this game. The empty office reminded me of time when i picked up stuff from office before starting working from home. I only had a problem with size of flashlight light. I couldn't really see much in the darkness.
Very good job on the level design. I wish you committed to the "horror" aspect a little bit more (although I wouldn't have been able to play it if there was a jump scare) but this has fantastic creepy-pasta slenderman type vibes. Some audio would have also added a lot to the mood, and creepiness. Overall though well done, keep up the amazing work.
I thought the concept was great, and a very imaginative application of the theme. Unfortunately I think gameplay suffered a lot, largely because of the unnecessarily huge map.
I love the mood of the game, it really feels like one of those days you're closing the building after an extended day at work. The floors being all the same is cool for that big corp in a big building vibe but it's kind of boring for the eye, i wish they were some variations. In terms of gameplay it was too slow for me. I found the idea of fixing the power outage before it was to late pretty cool but after some long minutes of just wandering around I kind of lost the interest. I also felt the game was too dark or the flash light too weak. The controls were nice, nothing to complain about that. The total absence of sound bothered me a lot, even simple footstep sound would have been enough. I think you were really close to make the perfect atmospheric office game if it wasn't for that slow gameplay. Congrats and keep making games !
Comments16
Thanks for sharing!
I only had a problem with size of flashlight light. I couldn't really see much in the darkness.
I think you should have focused on game design instead of the crazy number of floors.
Some audio would have also added a lot to the mood, and creepiness.
Overall though well done, keep up the amazing work.
u and your coding knowledge is great....
o o