Keep the Light Alive

Overall★★★★★★★★★★3.07
Fun★★★★★★★★★★3.36
Innovation★★★★★★★★★★2.43
Theme★★★★★★★★★★3.31
Humor★★★★★★★★★★2.70
Mood★★★★★★★★★★3.50
You encounter a light source that needs to see the day. You save it by taking the lights power and navigating the dungeon.

The catch is to reach the surface you need to use the power. Try and keep it alive.

I've been wanting to play with the 2D lighting, so this was a good excuse. I experimented with the changes in light depending on how much power was used.

Ran out of time to really see this program through. I had one level finish and the bones of a game.

screenshot

Comments6

CharlieTU
CharlieTU24 Apr 2020, 14:32
Nice entry ! Your pixel art style is great, character animations are nice. A little volume controller and some checkpoints would have been nice :)
Nick Whiteauthor4 May 2020, 21:01
Thanks Guys, and yes happy for you to put it in a video :)
And thanks for the link to indie expo. I hadnt seen that site before.
adhesion4 May 2020, 23:24
Solid graphics and gameplay, though the wall jump felt a little weird (maybe needs more of a horizontal push off of the wall?) The jump over the big red pit was a bit frustrating too, since sometimes it felt like the double jump wouldn't trigger. Ended up giving up after getting the light, going up the elevator, falling back down towards the start (was that the end of the level?) and falling in the big pit again. Not much to it but still a good start, definitely has some potential. Nice work!
Prototype64 May 2020, 23:32
The graphics and audio were really great! I agree that checkpoints would have been very helpful. Also, it was odd to have the UI be right by the character, but overall, a solid start!
Igor KinGamer
Igor KinGamer5 May 2020, 00:53
Nice, the movement is fluid in general, though there are some problems with the slopes and moving platforms.

The UI doesn't fit on my screen, I can't see if there's a healthbar etc. This is how it looks at the beginning (scaled down):

![ruim [-4].png](///raw/b21/z/33bf3.png)
Found a bug?
Tell us on Discord