Second entry into a compo, good-luck to everyone that participated and i hope you have just as much fun playing other games as you did making them(hopefully you had fun making them)! for more info regarding the game the itch.io description gives some info
WARNING FLASHING LIGHTS: this game included lights that constantly flash please exercise caution before downloading and while playing.
WARNING FLASHING LIGHTS: this game included lights that constantly flash please exercise caution before downloading and while playing.
I love this. It reminds me of the games I'd spend hours playing on flash sites as a kid. The colors flashing every 1/2 second is a great touch and adds to the frantic feeling of the game. The only thing I could possibly suggest is some high-bpm background music to up the intensity even more! A simple, but compelling game. Wonderful job!
Maybe add some screenshots as I don't have Windows to try the game but I love seeing at least the art/idea of the games that are made for windows only :) Good luck either way ;)
Love the flashing visuals and the neon colour design. A fast-paced game which was a lot of fun! I think restarting from the beginning after failure is too punishing for a game of this length, so I'd let them restart from the same level. I think the icons could be clearer (gravity swap is a circle? is that the finish or a teleporter?) and maybe a little larger, same for the text. A great entry!
Damn this game was intense. I felt an immediate rush when the counter started counting down. Platforming feels great, the controls are really snappy. Really like the inclusion of the fast-fall button. I would've made the player (the cube) a different color, as I lost sight of it one time when it blended in with the numbers on the background. Sending the player back to the start feels a little too punishing, consider having the player retry the same level next time. Overall, really enjoyed this entry. Good job!
Simple design done really well. Liked how the minimal art worked with the gameplay and let you focus on just getting to the goal. The timer added a great sense of urgency and the progression in difficulty of the levels was nicely balanced.
I remember one of the Ludum Dares I participated in long ago had a them of 10 seconds, which this game would've fit much better. Still a great entry, though. Once I finally got a good run going, I was surprised to find how many mechanics the game still had to teach me, and the time limit made for some heart pounding levels and many close calls. It would be nice if the player were more than a white square, though.
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