Keep. The. Spike. Alive.

Keep. The. Spike. Alive.

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.07
fun: 2.62
innovation: 2.77
theme: 3.20
graphics: 3.68
audio: 2.98
humor: 2.29
mood: 2.89
Controls : wasd / arrow keys for direction
E to pick up
G to drop the current item
V to change the current item, or clear the slot

The goal is to keep the planted spike alive, by feeding it fuel cells. The enemies can't harm you, but the tricky terrain and the slippery puddles sure can. Dont get caught, and good luck.

EDIT : I forgot to set the itch.io project link to public. The game was in draft mode.

EDIT 2 :
The original build is bugged, and will crash if you switch the item when you have none in your inventory. Beware!

The game features a pick up and forget system, as all the items have specific behaviours when picked up or selected.
Whenever an item becomes red, it is no longer useable.
There are 5 main items, with a few extra bonuses.

Paint Bucket : when dropped, creates a puddle of abrasive material. Restores normal friction levels, erasing the black ooze

Gun : when you pick it up, it starts shooting. Select another item if you want it to stop shooting.

Blade : damages any enemies it touches. Unfortunately, it has really low durability and damage, so consider it a last resort choice

Spikes : damages any enemies it touches when placed down. Unfortunately, it has really low durability, and a lot of mass, so it will slow down you significantly. Two-shots enemies;

Wall : nothing fancy, it just stops the enemies from coming any closer. Unfortunately, it has a lot of mass, so it will slow down you significantly.

Cell : the backbone of the game, it comes in 5 tiers of rarity, refueling the spike when placed in range. The spike will turn green when in range.

Thank you, Hanamigi, for your feedback;
Found a bug?
Tell us on Discord