Keep The Spirit Stone Allive

Keep The Spirit Stone Allive

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.56
fun: 3.38
innovation: 3.27
theme: 3.81
mood: 3.43

Keep The SpiritStone Allive



The Default dificulty setting is quite hard! Difficulty changes the time between waves

Camera Controls


WSAD move QE Rotate (space shift up down only on postLD)

or

Mouse 1 to drag Mouse 2 to rotate scroll up down

or

Mouse to edge of screen to move (Not in PostLD)

Most Animal Icons made by Freepik from www.flaticon.com

Tree Icon made by Vectors Market from www.flaticon.com

ChangeLog:



Post LD version:


#### 10.5. Minor Bugfix&Performance + Mothers Day Update

- Name Changed to "Nature Defense - The Spirit Stone"

- Added Mothers Day Suprise

- Upgrading one thing on an Animal now increases the cost of all upgrades for that animal. (OP Bunnies are no longer a thing :( )

- Fixed bouncing Terants

- Panning now disabled if the mouse is over any UI element

- Fixed Creatures getting stuck

- Added Info on how much NP every Plant currently Generates

- Performance Should be slightly Better (The main offenders are animation updates tied to FixedUpdate (animate Physics setting) and later there are serveral fixedUpdates for each Update. I increased fixed Update timestep and did minor optimizations in other places But if anyone knows a solution for this please let me know. (Other than Switching away from root motion and not using the physics system, which I want to avoid))

#### 5.5. QualityOfLife Update

- Added Settings Menu

- Added Wave Progress Bar and Next Wave Button

- Added Health Bars

- Added Speed up (up to 8x) and pause

- Reduced Standard difficulty significantly (Waves spawn every 60s instead of 45s)

- replaced all 2D Icons with 3D models

- Complete Rework of Nature Tree

-- You can now upgrade health, Attack and respawn rate independently

-- hovering over an upgrade button will show how much it upgrades

-- Affordable upgrades glow yellow

-- In the tree you see which species you can unlock with a lock symbol and upgrades with an arrow symbol

- Made the lighting darker and moodier

- Creatures stuck in the water or glitching through the map will now slowly die

- flying Spider and Terant Bug solved (hopefully, it has not shown up for me)

- Minor Bug fixes

#### 26.04. Balance and Sound Update

- Added Music and Sound effects

-- death

-- Forest ambiance

-- Summon abilities

-- Enemy footsteps

-- river

-- portal

- Performance Optimization By GPU Instancing of Plants

- Balance Changes:

-- changed NP generation formula slightly to make early plant upgrades better

-- Changed Stats and Prices of animals, boars no longer a op-strat

- added a few VFX

-- Spawn VFX for summonning

LD version


1H post deadline crash fix for end screen



#### 21.04. Day one Bugfix:

- End screen does now correctly show which wave you died on

- After restart you don't keep the unlocks from the last game anymore

- keep playing button does now remove win message

- Bridge hitboxes are fixed and no longer visible (the grey in the bridges was not supposed to be visable)

- summoned enemies (terants from wizard and spiderlings from big spiders) now resume towards the stone once they killed an enemy, this had often blocked the bridges

- wizard cool down for summoning terants fixed, he could summon them infinetly fast

#### 22.04. Hopefully final LD version fix afterwards starting on Post LD

- wizard is no longer completly broken

- fullscreen is now working properly for everyone i think

Known Bugs:

- wizard and cobra move after death

- Health Bars of new spawned animals and creatures always show

- Spiders tend to suicide in the water

- wrong screen size if not fullscreen and on certain resolutions

- Changing difficulty spawns first wave

- progress bar does not display correctly after restart for the first wave

Planned Upcoming Updates:


- ~~day one bug fix patch~~

- ~~Final LD bug fix patch~~

- ~~post LD sound update~~

- ~~post LD balance update ( tweaking spawn rates costs and unit strengths)~~

- ~~post LD Quality of live update (2x speed, pause )~~

- performance Update. Tracking and removing bottlenecks

- post LD Fight mechanics update

- moblie version

- post LD content updates:

-- permanent Upgrades between games

-- endless mode, peaceful mode

-- add abilities for nature points (temporary strength boost, heal animals etc.)

-- more plants and animals
Found a bug?
Tell us on Discord