
Keep THEM Alive
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
ItzJoJo = Code and Design
Thijmen = Art and Animations
No Ingame tutorial, because of reasons below :)
WASD to move
Left Mouse Button to splashpunch
The player has 3 HP
A slime has 2 HP
A skeleton has 1 HP
A minion has 10 HP
The game resets when the player dies
The goal is to collect both minions and escape the dungeon with both of them.
Slime enemies are only trying to kill the minions and Skeletons only damages the player.
Kill the slimes to prevent your minions from dying, but also watch out for the skeletons coming for You.
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Oh well, this was a interesting experience...
I had about a week of experience in the engine we used and my friend had never done an animation in Photoshop before.
This and the lack of time resulted in a very challenging and maybe even stressful experience
We were not able to polish or fully test the game and had to leave behind a lot of very important features and cool extra things we wanted to add.
The code and the project itself was really messy and far from optimized and some ideas didn't work out due to a lack of knowledge.
We really wanted to give up and not submit anything at some points where we got stuck and couldn't go forward, but we motivated eachother and eventually we were able to submit something we didn't dislike and we could be a tiny bit proud of.
Thijmen = Art and Animations
No Ingame tutorial, because of reasons below :)
WASD to move
Left Mouse Button to splashpunch
The player has 3 HP
A slime has 2 HP
A skeleton has 1 HP
A minion has 10 HP
The game resets when the player dies
The goal is to collect both minions and escape the dungeon with both of them.
Slime enemies are only trying to kill the minions and Skeletons only damages the player.
Kill the slimes to prevent your minions from dying, but also watch out for the skeletons coming for You.
--------------------------------------------------------------------------------------------------------------------------
Oh well, this was a interesting experience...
I had about a week of experience in the engine we used and my friend had never done an animation in Photoshop before.
This and the lack of time resulted in a very challenging and maybe even stressful experience
We were not able to polish or fully test the game and had to leave behind a lot of very important features and cool extra things we wanted to add.
The code and the project itself was really messy and far from optimized and some ideas didn't work out due to a lack of knowledge.
We really wanted to give up and not submit anything at some points where we got stuck and couldn't go forward, but we motivated eachother and eventually we were able to submit something we didn't dislike and we could be a tiny bit proud of.