Keep What Alive

Keep What Alive

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overall: 3.78
fun: 3.32
innovation: 3.59
theme: 3.98
graphics: 4.23
audio: 3.81
mood: 3.90

KEEP WHAT ALIVE...? YOUR CHOICE.


Hello guys,

We are Team Bacon x Pogo, a joint team of five, this is our first game jam and it's a cool new experience for all of us.

Here's our game: "Keep what alive". As the name suggests, it's a choice-driven game where making certain choices unlocks new and 5 completely unexpected endings.

Stories and Features

* You find yourself in a slowly deranging town amidst a deadly pandemic.
* The townfolks seem fine at first, but god knows what's in their minds, or worse yet, their breaths?
* Watch out for yourself as you'll be engulfed in all kinds of questions. What will I do? Who will I save? Is that a Cybertruck?
* Dynamic, fun minigames
* Various endings, depending on your choice and ability to complete some minigames

Controls

* WASD to move
* Space for using items
* F for interactions
* LMB to hide the dialogue bubble

Don't like story-telling games? We also got some minigames intertwined into the main story to best suit your taste.

Please rate us and leave a comment if you like our game or give us some advices on how to further improve it.

Tools used

* Scripting + Programming: Visual Studio Community 2019
* Game Design: Unity 2019.3
* Sound Design: Bosca Ceoil
* Storyboarding: Milanote
* Graphics (16x16 pixels): Asesprite + Photoshop

Roles

* Lead Programmer + Designer: @baconn00
* Artists: @spookyfish + @Sandra Martinez
* Content Writer + Designer: @Valeth2124
* Sound Engineer: @yauangon

Disclaim: All of the assets found in game are made from scratch or completely modified from its originality by members of our team, including the sound effects, background music, graphics, story, dialogues, minigame and mechanics (some may have coincidentally taken inspiration from other games, nonetheless, it will not hinder the fun you will have while playing the game :smile: )

Disclaim 2: The link to the game will be updated on a daily basis for the sake of post-submission bug fixing. We only try to prevent as many game-breaking bugs as possible, without altering or adding any features and to that end, smoothing out the player experience.

Post-submission Bug Fixes:


Log 21-04-2020:
- Fixed collider that would render you unable to interact with the neighbor's house at night.

Log 22-04-2020:
- Fixed the dialogue + add guidelines for players to follow easier.
- Updated Google Drive download link because it unexpectedly shut down.

Follow Team Bacon on Facebook
P/s: Did I mention we got an ingame Cybertruck too?
Found a bug?
Tell us on Discord