
Keep Ye Alive
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
About the Game
An action rogue-like deck builder with a souls-like twist. Just kidding. It's a side-scrolling endless runner where the hero and enemies battle it out while you watch and choose how to keep it alive. Will you spend your money on health potions? Buff the Hero with a magic shield? How many waves can you KEEP YE ALIVE?!Compo in 24hrs
- I worked alone on this. The artwork, sound effects, music, and code are all mine and fresh as of the last couple dozen hours. I _am_ using PIXIJS and a lightweight boilerplate that I created to start from - other than that and minor use of GSAP the rest is vanilla JS... erm... TS.- Fair warning this game is hardly done needs some work and I'll likely keep pushing but I had a blast trying to get something cranked out in 24 hours (I didn't get to start until 9PM yesterday). Pink head is a placeholder... just couldn't use the plain pink box on its own. :laughing: Ugh... yeah and it hasn't been optimized or preloaded :rolling_eyes:
- Sorry, so far there is only the one health potion (cost 1 coin). There are meant to be a number of enemies and waves and what not... but yeah... time is a thing.
- To be fair, I'm just glad I got the concept down. Can't wait to get this polished up over the next week or two.
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How to Play
* The game plays itself. The hero will fight the baddies and if he lands his sword swing he'll take them out. Otherwise he may take some damage.* Buy potions with the hero's earnings to keep it alive.
* Click a potion to purchase it and the hero will immediately drink it.
* You can take a couple of hits after your :heart: is empty but after that it's Wilhelm time!

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What Didn't Make it in?
* Additional shop items: other potions, weapons, armor, etc* Real enemy artwork and enemy variety
* A wave system and increasing difficulty over time
* A time survived clock
* Title and instructions along with a real game loop lol
* More music and sound
* Post effects like glows and sparks
* Additional animation frames for all the things
* Ground block variety
* Background parallax layer variety
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Post Compo Updates
I've added a second set of links for post competition updates - both the build and the source code repo on github! Due to the feedback I've gotten, I want to keep improving this game and letting folks play the latest build. As per the rules I'm listing the change log here. Please, only judge on the original submission, but enjoy the most recent updates.* `[added]` Run Timer - so you can see how long you Keep Ye Alive
* `[fixed]` Ye Shoppe - now purchases are animated, bugs are fixed, and unavailable potions are grayed out rather than missing completely
* `[fixed]` Broken game loop - now you can Keep Ye Alive AGAIN!
* `[updated]` Potion artwork - refined the look of the bottles so that they're distinct
* `[fixed]` Lots of little bugs and edge cases
* `[added]` Gelatinous Cube enemy to replace placeholder pink head
If anyone is interested... I'll be streaming future work on this game for a couple of hours on Wednesdays and Thursdays (10PM-Midnight EST).
https://www.twitch.tv/joskerdu