This is a similar idea to the one I had. At first I was wondering why there was so much visual noise with the green dots if they didn't do anything but then I understood what was happening and the cough noises xD Good job!
Your sound design is fantastic. The ticking is very ASMR and the coughing, especially 20-30s in, gets real creepy!
Found the gameplay a little too easy. Once it got beyond 40s I found a spot in the middle and barely had to move. Perhaps if the clones are a little larger?
Nice work! I don't think I've ever seen an entry made in scratch before. The game is pretty fun, although past a certain point it doesn't really seem to get much more difficult.
Nice idea and cool to see that someone used scratch. I think it would have been nice of the speed of the herd increased over time. It was also kind of easy to stay safe by just waiting in a corner.
really fun, maybe a difficulty increase would be nice (like enemy size or speed increasing). I don't know if you have access to cloud variables yet, but I think a leader board would fit this game perfectly
I really like the idea! and the sound design fits the game and kind of stressing haha which is good to me.
Maybe it would be cool to have some overlay screen when the game finishes. Also, I think the game gets really static after a 30 secs or so, but I guess that's the intention.
Another concern that I have is that I feel like the game is easy to exploit. Like, I've been for 1 min in the right corner without moving and nothing has killed me. I think it's not a crucial matter for the game to be difficult, because it's more about the idea and the reflexion? But maybe it would be easily fixed by making the walls teleport the individuals to the opposite side of the map with the same direction and speed, instead of bouncing the individual back. Idk how difficult to do is that in scratch, but I think this way there wouldn't be any 'blind spots'. Or maybe making the map a circle instead of a square.
Simple and straightforward, leaves a message. 😅 I could effectively stay out of everyones way when everything was infected, indefinitely.
Interesting extras: - Having 'extra contagious' people (with radius) that slowly go away - Certain locations that have to be 'tapped' now and then - Slightly nicer graphics :P
Comments22
At first I was wondering why there was so much visual noise with the green dots if they didn't do anything but then I understood what was happening and the cough noises xD
Good job!
Found the gameplay a little too easy. Once it got beyond 40s I found a spot in the middle and barely had to move. Perhaps if the clones are a little larger?
Maybe it would be cool to have some overlay screen when the game finishes. Also, I think the game gets really static after a 30 secs or so, but I guess that's the intention.
Another concern that I have is that I feel like the game is easy to exploit. Like, I've been for 1 min in the right corner without moving and nothing has killed me. I think it's not a crucial matter for the game to be difficult, because it's more about the idea and the reflexion? But maybe it would be easily fixed by making the walls teleport the individuals to the opposite side of the map with the same direction and speed, instead of bouncing the individual back. Idk how difficult to do is that in scratch, but I think this way there wouldn't be any 'blind spots'. Or maybe making the map a circle instead of a square.
But overall, it's a fun game and I love the idea
Throughout the gameplay, the narrative that stuck in my head was about maintaining social distance to avoid contamination...
I did 369 seconds!
Interesting extras:
- Having 'extra contagious' people (with radius) that slowly go away
- Certain locations that have to be 'tapped' now and then
- Slightly nicer graphics :P