Keepin' It Charged

Keepin' It Charged

This game is from ldjam.com, which is currently unavailable.
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overall: 3.84
fun: 3.68
innovation: 3.24
theme: 3.81
graphics: 3.81
humor: 3.00
mood: 3.51

A challenging platformer, where your main goal is to keep the game "alive" and survive until the very end.



Post LD Update



Version 1.2 Changelog:
- Added Android port! (It's like 10x harder than on PC but I was able to finish it with 55 deaths, also if you have USB OTG then you can use controllers on Android too!)
- Added touch controls (So now you should be able to play on Windows tablets, Left screen side to walk, tap on right screen side to jump)
- Added controller support (It's way easier than on keyboard, Left analog stick for walking, X,Y,A,B to jump, Start, Select to pause)
- Added loading screen (So it won't act like something broke on slower devices)
- You can use jump button to start and restart the game

Version 1.1 Changelog:
- Probably the most requested thing: You can now jump using "Spacebar" or "C" :-)
- Added ability to pause the game (Use "ESC" or "P" to pause)
- Music in the menu doesn't reset when switching scenes
- Fixed length of the doors in some levels
- Probably fixed a rare bug where Player could fall out from the world
- Fixed bug when sometimes the camera didn't change position when going to a new level
- Few difficulty tweaks

Credits:


kubs - Code, Level Design

NiHuShu - Code, Audio Design

Artix - Graphics, Level Design

Special Thanks:


Vickygro - Cover Art

Music:


Jeremy Blake - Powerup!

Fortnite - Zimo Music Library

freesound.org - SFX
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