Wow, that was so much fun! This is going in my favorites folder, I am definitely playing again. I can't believe you were able to squeeze so much content into the 72 hours! Good job!
I found the game extremely difficult, everything was hard to micromanage, especially since collecting materials seemed really tough and the components were very far away. Also, I don't think an orange background helped set the mood, it seemed quite out of place. The graphics were pretty good and the sound effect of opening a door was actually really nice, but I feel as if overall it was a little confusing - maybe an interactive tutorial would help with that? The game was still an enjoyable experience, so good job nonetheless!
This was fun! Definitely felt a sense of urgency as I scrambled to replace all the parts with new or repaired ones. I wish the collision detection was a little smoother or forgiving... kept getting stuck on corners. Keep it up!
The game is a slow start, and the collision is little broke, but overall it was a nice game and a really cool concept too. The sound effects were satisfying and looked pretty good too and overall nice job!
Engaging fun game in general. I would suggest adding audio and other feedback for the player for different mechanics also bgm. Other thing is that players don't usually like reading 6 screens of text just to understand how to play the game. A suggestion is to add interactive tutorials in the game itself.
Spaceteam solitaire! Nice idea, very much on-brand :)
I found it a bit undirected at first, and then suddenly VERY FRANCTIC. If you were polishing it, I'd suggest by guiding the player just to one component to begin with and get them to repair / replace it early so they get familiar with the mechanics quickly, and gently introduce the other components to ramp up the panic.
The door-opening sounds were good! The lack of other sound did make it feel a bit void though -- even though it's in space, a bit of ambiance would go a long way to build an atmosphere / mood.
This is a very interesting game. I totally felt overwhelmed after having a look around for the first time after the tutorial. There is so much to do and I really appreciate that. It makes the game have a very built, and thought out feeling to it. Great job!!
@leekanarchism Yeah if had the time would have loved to interactive tutorial. We had more sounds we wanted to do and agree needs more polishing but only had so much time.
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I found it a bit undirected at first, and then suddenly VERY FRANCTIC. If you were polishing it, I'd suggest by guiding the player just to one component to begin with and get them to repair / replace it early so they get familiar with the mechanics quickly, and gently introduce the other components to ramp up the panic.
The door-opening sounds were good! The lack of other sound did make it feel a bit void though -- even though it's in space, a bit of ambiance would go a long way to build an atmosphere / mood.