Pure interactive text without anything more. Sorry. I just want to level up in non-linear storytelling and the practice suppose to be the best teacher. ___ There could be typos, but there shouldn't be many errors.
I was sometimes a bit confused at what effect each option might have, but the dialogue was interesting to read nonetheless, and it told a nice little story.
The story is interesting. I like that multi-choice dialogue game style. Some english errors but still good. You're questionning about who are the real monsters in our lifes, with open question so. Great choice, nice mood.
Like books, graphics are not always needed. In this case, it was not needed. Good job. Still, design and presentation are important parts of creation. Even for text. I liked the story. I felt involved in it. Please do continue your work.
I like it as a short game. I think the beast was written nicely, quite likeable. The father could have used a bit more nuance / time to develop as a character. Great jam!
Lots of misspellings, I assume you are not a native English speaker. That's one thing you should look at if you want to make interactive stories. Quite often on Steam if this type of a game has lots of spelling errors it's mentioned negatively in the reviews, so work on that.
What comes to the interactive story, I think there were just the right amount of choices. It's often very tedious to play interactive story games if there's minutes and minutes of text in between choices but you seem to be good at balancing that. If you continue doing these types of games I hope you'll keep on having this kind of a balance between the story and the choices.
There was quite a lot there in terms of controls and being able to review things. The pacing was good between reading and actions, so it felt like I was doing things more or less constantly. I felt that the speed of screen updates was a little slow even when I was doing what I could to get through the text as fast as possible. Nice little entry there overall.
No shame in a pure text game. The pacing and variety of options are good. I personally prefer this shorter style of writing as opposed to long stretches of text without options. It keeps me more engaged with the story and lets me imagine what the world might look like.
The text after the option "It started when he left the guid[sic]" seems to be rather abrupt. Was there intended to be something else instead of running away? There are quite a lot of errors, most are minor typos but some like "Run out here" are unclear. I guessed that meant "Run out *in the open*", but the result is more like "Run out *of* here".
You do mention you're a non-native English speaker. Well done on working on narrative game as an entry! (Also, everyone go peek at their art: https://www.artstation.com/limbo)
I traveled the world with him! :smile:
And saved my father (I'm not sure if he deserved but well...), so I guess I "keep it alive". :sweat_smile: