KTPA

Overall★★★★★★★★★★3.10
Fun★★★★★★★★★★3.10
Innovation★★★★★★★★★★3.25
Theme★★★★★★★★★★3.00
Graphics★★★★★★★★★★4.00
Audio★★★★★★★★★★2.61
Mood★★★★★★★★★★3.33

Keep the Plant Alive (WIP Jam Release):


Artifacts1.PNG

Story:

> Upon Discovery of a mysterious parcel from a Underground Seed-Bunker at an Unmarked Location in the middle of Antarctica, the Artifact appears to harvest elemental energy, and influence surrounding technology as spirits from alternate dimension.

WIP: currently, the gameplay is endless runner with tactical-rails and context-sensitive events & quick-time events to be released shortly..

> (As a base gameplay it's meant to be a Genre-Fusion: Tactical-Runner on Rails) [eg. Time Crisis meets Temple Run]

Controls:


> Character automatically runs..

[A] or [D]: Dodge in corridors; Turns in Corners..

[S]: Stop/Start running; (WIP - to be implemented feature to examine surroundings)

[Space]: Jump

[Alt]+[F4] to exit game; No menus yet..

> Made this during the final day of LudumDare46..

> Music by Acronaut



screenshot

Comments8

Team-on
Team-on21 Apr 2020, 08:41
Simple gameplay, but you do really well on graphics
VernalBehemoth27 Apr 2020, 08:23
Great entry! I love that this provides some original thought on what a game can contain, the look it really nice and the mood is also good.
Jerm
Jerm27 Apr 2020, 08:36
The graphics are quite trippy, and fit well with the music. But the gameplay feels a bit repetitive and also the automatic turning at the end of the corridors was a bit glitchy, so sometimes the player either wouldn't turn (and so would crash into the wall) or would turn too early and get stuck.
Dextreon
Dextreon27 Apr 2020, 11:56
The game is really simple, the visuals are amazing! Keep up with that, congrats!
DDRKirbyISQ
DDRKirbyISQ3 May 2020, 08:59
Interesting idea. I question the need to manually press in the correct direction when turning around corners; feels like it should just happen automatically, which would avoid a lot of frustration with turning the wrong way and/or doing a u-turn and then running into a wall, both of which I experienced. The lighting effects were very cool, however they made it very difficult to see which direction you needed to turn in, which added to the confusion.

Really cool vibe though :) You should post some better screenshots of the game in action!

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