In this game, you try to keep a fire alive, while also keeping yourself alive. The goal is to put a block of slab under the campfire, while also trying to survive for 300 seconds
Tutorial:
Controls:
WASD - movement
E - interact (fuel fire, drink water, eat food)
Z - Drop item
F - pickup Item
C - Crafting menu
Esc - pause game
Craft a pickaxe, then go to the edges of the map to find boulders(select pickaxe and then try to harvest boulders) Then craft slab, place it under rock and try to survive the night.
Interesting idea for a game, clear that you tried to pack in a lot for such a short amount of time. I wasn't quite sure why I was just continuously dying - I didn't seem to be dehydrated etc. Nice job though!
I encountered an interesting small bug when the text informing me that I can press E to drink water was flipped. Otherwise, it played just fine. Nice job! Although some walking animation would do wonders for immersion here.
Neat survival game ! I thought the mechanics were well introduced (although you might want to reduce the amount of text thrown at once on screen). The game was plenty challenging, maybe a little too much so, but some like it hot ;)
Strenghts : - All the basics of a survival game are there - God bless your minimap
Possible improvements : - UI scaling was a little problematic - In my opinion, the difficulty curve is a little too steep
I could never find enough sticks to craft an axe or pickaxe. It was an interesting game, but there are a few things that I think could improve it. First, the time to live is short if you do not guarantee the player's ability to continue to survive if only they are good enough. Your text pop-ups (like press E to drink) are set as a child of the player and you clearly just flip the GameObject of the sprite, so the text also flips. Instead, look at the SpriteRenderer that holds the character and it has an attribute to flip in either X or Y.
It was a good concept, though, that I could have enjoyed, and it definitely fits the theme.
Cool game! The minimap was a really cool as well. I agree with that the scope was maybe a bit too ambitious as some aspects felt a bit unfinished, but still it was a fun little survival game. Good job!
As others have said, I think this was maybe a bit too ambitious for a jam. The idea is solid, and all the mechanics are here, but the polish to bring it all together into a cohesive experience is missing.
I saw that this is your first go 'round at Ludum Dare - hope to see more from you in the future!
It's ambitious. I'm a huge fan of ambitious games, even if they don't seem complete yet. I was encountering some weird issues with the text flipping, but it's pretty minor. I'm sure with some polish, this game could really be something special. Nice job!
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Sadly, I just could not find a 4th stick anywhere, so couldn't craft the axe and progress.
Well done - thanks for sharing!
Strenghts :
- All the basics of a survival game are there
- God bless your minimap
Possible improvements :
- UI scaling was a little problematic
- In my opinion, the difficulty curve is a little too steep
Nice work !
It was a good concept, though, that I could have enjoyed, and it definitely fits the theme.
I loved that it had a mini map :) felt like a polished game at first...
I think the player needs to learn a little bit on how to survive or get resources at first. I died too quickly without figuring out the game...
I saw that this is your first go 'round at Ludum Dare - hope to see more from you in the future!