Late Medieval Network Engineer

Overall★★★★★★★★★★3.73
Fun★★★★★★★★★★3.70
Innovation★★★★★★★★★★4.06
Theme★★★★★★★★★★3.83
Graphics★★★★★★★★★★3.04
Humor★★★★★★★★★★3.21
Mood★★★★★★★★★★2.89
Screenshot from 2020-04-19 21-07-32.png*adventure awaits!*

Screenshot from 2020-04-19 11-33-25.png*picking castles, taking names*

Screenshot from 2020-04-19 19-17-26.png*the tunnels*

Intro


Late Medieval Network Engineer is a game where you play a Network Engineer in the Late Middle Ages, responsible for keeping the connections between a group of castles alive while the King is away.

To do this, you travel through the tunnels between castles, dealing with technically correct monsters and fearsome HTTP status codes, or possibly the other way around.

Instructions


Controls: Pointer / mouse, but you'll probably need to be on a laptop (or tablet) to see the whole screen. There are instruction modals in the game, but just in case:

Gameplay is split into two phases. In the overworld, you must choose a castle to travel to from your current castle (which will have a blue marker around it). Once you've chosen a castle, a red marker will appear underneath it. You can then travel by clicking the "travel" button in the left-hand pane.

Travelling takes 1 day. You have to survive for 14 days.

While travelling, you enter the other phase of the game. You are underground and must choose a route through a sequence of cards which will affect your status and the status of the tunnel you're in. You choose from the top row of cards, again using the mouse. Depending on your last choice of card, between 2 and 3 of this top row will be selectable. Cards not adjacent to your previous position will not be selectable.

The goal overall is to keep the network of tunnels healthy and also not die yourself. At the end of every turn, the network will suffer random damage which it is your job to repair.

Theme


I went with this design because the theme reminded me of the keep-alive HTTP header, so I wanted to create something that was kind of HTTP but not really. In this game, you are keeping a network alive.

Details


This game was made using kontra.js and my own tool for procedurally making sprites, pixel-factory.

I like pixel-factory because it lets me keep writing JavaScript all the way through the jam without breaking flow and changing to another tool. You can see an example here -- this is the worm card used in-game.

I'm pretty happy with the results (it's the first jam I've used it for). Generally I think sprites went well with a couple of notable exceptions (health bars in the tunnels, probably a few others).

I didn't get around to audio and wish I had now -- next jam I need to write less code and use more tools! "amount of source code produced" and "how fun the game is" are pretty much completely unrelated :smile:

Thanks for playing and reading, I appreciate it!

screenshot

Comments31

Owl_Skip19 Apr 2020, 21:09
What a strange and interesting game, clearly the work of a busy ICT technician who conducts historical re-enactments on the weekend. It's really whimsical and witty (whitty?). Excellent work.
Symnel19 Apr 2020, 23:18
Your protocol name made me laugh, I like it. The gameplay itself is fun, only missing sounds effects and it would've been a really awesome game.
Listonos
Listonos19 Apr 2020, 23:22
I appreciate the humor and the gameplay was really cool. Would be nice to know what the cards do beforehand but eventually I figure it out and finished the game.
Sergei
Sergei19 Apr 2020, 23:39
I liked the concept! The gameplay is fun!
beeguy
beeguy19 Apr 2020, 23:54
The concept was so out there and I loved it. Would have liked to know what the cards did before I chose them but other than that great game!
Nick Barrash20 Apr 2020, 01:29
Wow well done! Funny concept, interesting gameplay. I had fun! Love the fact that you show the network strength based on how faded the castle connection is.
sayumeki
sayumeki20 Apr 2020, 06:01
I'm really a fan of this one! (I must admit to being biased in that I also considered a keep-alive pun for my own game.)

The gameplay was simple but tense, and while I assume it is fairly luck-based (unless you are balancing the cards that show up?) I still was on the edge of my seat running around trying to keep the whole network from falling to pieces. I managed to make it to the end just barely thanks to a good last few days.

I noticed that cards either have yellow or red borders. I think that red = always bad, but yellow seems to include both good and bad cards. Maybe good cards can be separated out into their own border?

Other UI tweaks I could think of would be being able to see link strengths / integrity for anything on the map at a time, not just ones I can click on, so I can plan future moves.

And of course the flavor is top-notch. Would love to see more like this!
MisterKeefeauthor20 Apr 2020, 07:36
@sayumeki thanks! the card borders were originally the same for all the cards, but then I added red for monsters, but that does make it more confusing, you're right. And nice idea on seeing integrity for any link! Once the jam's all over I'll try to make these tweaks :thumbsup:
PurpledArtFrog
PurpledArtFrog20 Apr 2020, 08:59
Wonder if my first comment disappeared... but here goes again ... A really solid entry - enjoyed it very much - don't know exactly what it is - but it just feels nice.

Congratulations on the entry :thumbsup_tone1:

:purple_heart: :dart: :frog:
sneakycocoon20 Apr 2020, 09:16
Wahahaha, as a web dev by day, this makes me laugh real hard :laughing: The ramp up of difficulty is just nice. I feel like i could reach a few day higher had i make a better card choice.

UI is clean and clear, no confusion whatsoever. I'm definitely retry this to see if there's a hidden boss somewhere down the end :rofl:
Barelos20 Apr 2020, 09:20
Love the mechanics and the execution. Great entry man.
Fizzget20 Apr 2020, 09:21
surprisingly addictive, i kept telling myself i was done, but the card mechanic is fast enough that you get a 'just one more' feel from it.

i can honestly say this is the first game where a 404 error has killed me!
justalocalhero20 Apr 2020, 09:45
So much to love about this one.

The theme is clever and funny.

There's a ton of strategic depth from such simple mechanics. Should you go to a weak network and repair it or a strong network and heal yourself. Should you take damage now to move to the center and open up more options.

There's a nice balance of information. You know which cards are bad and which networks are failing based on the art, but you have to internalize exactly how bad.

Really great job.
Millhow
Millhow20 Apr 2020, 09:49
Your game is really nice by its original and intuitive gameplay, I really enjoyed playing it especially when you like strategy games. Unfortunately I lost before the 14 days T-T
Snory
Snory20 Apr 2020, 11:04
Thank you for your entry!

I did really feel like I was in the late medival. It means that the graphic was done well and served it purpose. I personaly liked games where the action have some consequences and this game was full of it.

Thank you!
Vivoubos
Vivoubos20 Apr 2020, 13:47
Great game, I had fun to play it.
I lose 2 days before the end :(
Great job!
Goutye
Goutye20 Apr 2020, 14:44
The network was kept alive! Fun HTTP meaning, had fun trying to keep it alive :smile:
Well done!
seano20 Apr 2020, 16:01
Very innovative concept, I liked the game. I found it very hard though!
Saviqq20 Apr 2020, 16:22
Wow this one is a gem! Really liked the game, managed to beat it here are some of my notes:

Things I liked
- great concept and execution
- interesting mechanic and brain teasing

Things that could be improved
- music and sound effects are really missing in the game so it would add another layer to atmosphere of the game
- more "levels"
- more types of cards and mechanics with them

Great work, it reminds me EVE Online Exploration data sites :smile:
MisterKeefeauthor20 Apr 2020, 17:03
@saviqq thanks for the detailed feedback! I agree about sound, I just ran out of time - need to learn how to make it more quickly.
Runuchok21 Apr 2020, 06:17
Neat game! Bashed through it to the end! Very fun, as soon as you learn all the mechanics!
Ben Taylor
Ben Taylor21 Apr 2020, 11:47
This was fun! I really liked the card game battle minigame. Really easy to understand and quite satisfying.
Tygrak
Tygrak21 Apr 2020, 12:43
Great idea for a game, the concept is really funny! Now I know that the life of a medieval network engineer wasn't easy at all, with all the spiders, monsters and server errors!
MisterKeefeauthor21 Apr 2020, 12:51
@tygrak it was a hard grind. we have it so much easier today :grin:
Liam
Liam21 Apr 2020, 16:10
Very interesting concept and I enjoyed playing! Shame about the sound, some different music tracks for the overworld and the card battles would have really helped set the tone imo. I was pleasantly surprised by how much I liked the card picking mechanism, kudos there and I hope you maybe expand on that in a future game. Fun strategy too with the network weakening and having to make movement decisions. My only serious complaint is the lack of 418 card :wink:
pke1029
pke102921 Apr 2020, 18:02
Interesting idea, really fun to play.
whydoidoit
whydoidoit23 Apr 2020, 13:32
Very interesting idea!
g1234523 Apr 2020, 15:14
Nice idea and fun to play. I won a game too. And yes it'd be nice to see how every path is doing to plan for it, also it would be nice to see what those cards do before I click on them.
Scott Steffes
Scott Steffes24 Apr 2020, 06:39
This is actually really neat. Looking at it I figured it was going to be one of those jam games where the rules are way to complex and unintuitive to grasp quickly (I've made such a game) But it was actually pretty easy to get a sense for how it works.
The traveling mechanic was really interesting. Did you come up with that entirely or is it based on an existing game?
The main network screen is a bit lackluster, for a second I was thinking that was the whole game. A little UI brushup would go a long way I think.
MisterKeefeauthor24 Apr 2020, 07:35
@scott-steffes Thanks! The travel was pretty heavily based on "Forward" by Christopher Coyard which I really recommend if you haven't come across it.

I designed the network screen first, which I think was a bit of a mistake -- it might have flowed better the other way around. Thanks for playing!
kjscott
kjscott27 Apr 2020, 08:06
Fun little game, took a while to figure out how to perform more successfully. Still haven't quite managed to win the game but got within a day or two. It seems pretty well balanced for the difficulty and during you've picked though sometimes even succeeding at a single day seems to be more a matter of luck than to do with any particular choice on your side. Maybe seeing a few more additional cards ahead would go a long way to giving the player a chance of succeeded. That could be restricted to a card type so you don't immediately have that but can choose to get +1 more layer and forgo bonuses to health or network.

Other games by @misterkeefe

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