Great game! I personally really like the simplistic art style and the use of bright and vivid colours.
I got very confused though, the goal of the game wasn't very clear to me. Am I trying to keep the lamp alive? Or am I trying to find an exit? Or both? Explaining that clearly would give the player a lot more direction in my opinion.
I loved the animation of the little black monster that crawls towards you - although simple, it gets the point across very well.
Overall, a nice game with a good feel. Great work :)
Loved the graphics and art direction. Sometimes my light growed without anything near, I don't know if I didn't undestand or if it's a bug maybe. Overall great Ideia and game feel!
I really enjoyed this. The art style and the changing colours of the light were really nice. Having monsters just be moving shadows creates a really nice atmosphere. Great game.
Hi! I played your game on-stream last night. If you didn't get a chance to watch, the VOD is on channel (linked in my profile here).
I thought this game was a tremendous example of strong, thoughtful aesthetic decisions having a *huge* impact even while being minimal in their execution. The entire experience feels pared down to its essence - very cool.
I don't mind the lack of narrative or real objective (unless I missed the objective) - I think I only wanted some music and some sound effects to push the immersion a little further. And your level generation was lovely - well done!
Hey hey, finally got around to playing this after seeing it on @walkalope's stream! Love love love the simplicity and aesthetic direction here. Like others, I wasn't really sure where I was supposed to go—but I would totally play a game like this even if it were just aimless exploration.
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I got very confused though, the goal of the game wasn't very clear to me. Am I trying to keep the lamp alive? Or am I trying to find an exit? Or both? Explaining that clearly would give the player a lot more direction in my opinion.
I loved the animation of the little black monster that crawls towards you - although simple, it gets the point across very well.
Overall, a nice game with a good feel. Great work :)
I thought this game was a tremendous example of strong, thoughtful aesthetic decisions having a *huge* impact even while being minimal in their execution. The entire experience feels pared down to its essence - very cool.
I don't mind the lack of narrative or real objective (unless I missed the objective) - I think I only wanted some music and some sound effects to push the immersion a little further. And your level generation was lovely - well done!