
Ludum Dare #46compo
LD46: The Lighthouse at the End of the Universe
You are the keeper of a lighthouse in the end of the universe. Keep it alive from hordes of evil guys!
Try to keep the lighthouse intact wave after wave of enemy attacks.
Controls are optimized for a controller with analog sticks, but you can play with the keyboard, too.
* Move: Left analog tick, arrows, ~~WASD~~(\*)
* Fire: A button, Cross button, Control(\*)
* (\*)As some have pointed out, Ctrl+W closes the current browser tab :face_palm:, so please use the arrow keys or a controller when playing in the HTML5 version!
Destroy blue asteroids for replenishing your own health, or red asteroids for fixing damage to the lighthouse.
* Engine: Godot 3.2.1.
* Graphics: Inkscape 0.92.4. Used GIMP 2.10.18 for the icon.
* Sound: SFXR.
* Music: As with my previous space-themed game, I created the music with Otomata and edited it with Audacity.
* Font: Orbitron, by Matt McInerney. (Again, the same as my previous space-themed game.)
Very happy with this game. The idea is not creative at all, but overall this is my most well-polished Ludum Dare submission ever! (I am particularly fond of the title screen: kind of minimalist, but quite moody in my opinion!)
I had a playable game, with sound, music and particle effects at the end of the first day. I then spent the second day basically improving it: implementing better enemy behavior and new enemy types, adding asteroids, removing bugs. My latest commits (the last one was two minutes before the deadline!) added new sprites for the player and enemies, which were very ugly before and now are passably elegant (if simple).
Didn't do much playtesting or balancing, but did a bit.
Oh, and if the game idea is not creative, I think the title is! :wink:
Instructions
Try to keep the lighthouse intact wave after wave of enemy attacks.
Controls are optimized for a controller with analog sticks, but you can play with the keyboard, too.
* Move: Left analog tick, arrows, ~~WASD~~(\*)
* Fire: A button, Cross button, Control(\*)
* (\*)As some have pointed out, Ctrl+W closes the current browser tab :face_palm:, so please use the arrow keys or a controller when playing in the HTML5 version!
Destroy blue asteroids for replenishing your own health, or red asteroids for fixing damage to the lighthouse.
Tools and credits
* Engine: Godot 3.2.1.
* Graphics: Inkscape 0.92.4. Used GIMP 2.10.18 for the icon.
* Sound: SFXR.
* Music: As with my previous space-themed game, I created the music with Otomata and edited it with Audacity.
* Font: Orbitron, by Matt McInerney. (Again, the same as my previous space-themed game.)
Author comments you probably don't care about
Very happy with this game. The idea is not creative at all, but overall this is my most well-polished Ludum Dare submission ever! (I am particularly fond of the title screen: kind of minimalist, but quite moody in my opinion!)
I had a playable game, with sound, music and particle effects at the end of the first day. I then spent the second day basically improving it: implementing better enemy behavior and new enemy types, adding asteroids, removing bugs. My latest commits (the last one was two minutes before the deadline!) added new sprites for the player and enemies, which were very ugly before and now are passably elegant (if simple).
Didn't do much playtesting or balancing, but did a bit.
Oh, and if the game idea is not creative, I think the title is! :wink:
Comments26


James Beninger21 Apr 2020, 02:16
That's a nice, clean graphics style. One minor complaint about the key bindings: having WASD and Ctrl at the same time make it easy to accidentally close a browser window in HTML5 mode (with Ctrl+W).

LMB21 Apr 2020, 02:27
@fryer @james-beninger About the Ctrl+W issue: :face_palm:! (As a workaround, you can use the arrow keys to move. Or, better still, use a controller!)

Caveman5421 Apr 2020, 02:47
Very well polished game. Really enjoyed how it played. I wasn't very good at it though.
gagouman21 Apr 2020, 02:51
Fun little game, easy to understand the concepts and to play, nice work!

zillix21 Apr 2020, 02:52
I really enjoyed it! I actually loved how your own bullets damaged the lighthouse; I had to be strategic in my aiming my shots. Great work. :)

Itskdog21 Apr 2020, 02:55
Nice job. I liked how it automatically zoomed in and out. I think the movement of the ship could be better. It seemed to have specific movements that made it difficult to actually hit a ship because it could line up with it.
Nick Rafalski21 Apr 2020, 03:02
This is a fun game that was executed well. I really enjoy the camera behavior of zooming out when you're moving faster. The whole thing has a kind of mellow vibe that makes it different than similar games. My only critique is that it's hard to hit the enemies with the very discrete 8-way aiming. It seems they can shoot at any angle and are much better at hitting me than I am hitting them!

LMB21 Apr 2020, 13:36
@nick-rafalski Yes, you are right about the 8-way aiming. One of my self-imposed, secret goals for this Ludum Dare was to learn how to implement proper analog controls, so I optimized the input for controllers.
Maybe I should have used a different control scheme for keyboard users. Perhaps something like left/right turn the ship, up moves it forward, down moves it backward (or makes a 180-degree turn). Not ideal, but probably better.
Thanks for the comment!
Maybe I should have used a different control scheme for keyboard users. Perhaps something like left/right turn the ship, up moves it forward, down moves it backward (or makes a 180-degree turn). Not ideal, but probably better.
Thanks for the comment!

blobo22 Apr 2020, 16:59
Cool game! I like how if you shoot the lighthouse it still damages it, so you need to be cautious about how you play.

Shawn Moore23 Apr 2020, 00:26
You had me at the name, I wonder if the restaurant is nearby? I think polishing the ship movements (e.g. with some lerp) would really add a lot to the game!

Rafa Braga23 Apr 2020, 00:30
The game is good bro, simple but very fun to play! Think that the graphics could be better, but overall its work, well done :)
mvanbaalen23 Apr 2020, 01:24
Simple and fun! Happy to see Godot :)

IDidGame25 Apr 2020, 14:44
fun old school gameplay and nice bgm!
i got 926, difficulty ramps up quick maybe reduce regular enemies once the tougher ones are added
i got 926, difficulty ramps up quick maybe reduce regular enemies once the tougher ones are added
meelo27 Apr 2020, 19:53
Fun little game - it reminds me of a lot of this sort of "fight lots of spaceships with little geometric graphics" that I've much enjoyed in the past. As has been mentioned, the controls didn't feel so great on a keyboard - I can see that a controller would make this a lot better. One thing to consider for keyboard users would be to have the ship move along arcs of a circle, so that it turns smoothly from one orientation to the next or just to make aiming less important by giving the bullets a bit of homing ability or just having them fired in some spread pattern. The music and sound design were really nice.

LeviDSmith27 Apr 2020, 23:09
Nice little shooter. I made it to wave 4 and my score was 320. I liked how the camera zooms out as you start to move around.

cheesepencil28 Apr 2020, 03:53
I like compo games with extravagant backstories and this had one! Also space games are my jam. I made it to wave 5, which I think is pretty good and the gamepad controls worked very well. The BGM was also nice and I thought fit the overall mood of the game well. I didn't sit still very long but when I did the zoom effect was neat.

eduardogacn28 Apr 2020, 06:28
good game

LMB28 Apr 2020, 23:29
@cheesepencil Thanks for the comments! Good to have some feedback about the gamepad controls! :video_game:

LMB29 Apr 2020, 00:34
@meelo Hey, thanks for the suggestions! You are probably right about having the ship "move along arcs". In the beginning I didn't have a clear vision of how this game would play. It wasn't meant to be so everything-happens-in-circles-around-the-lighthouse. But now, in retrospect, I guess it could have made sense to use a polar coordinate system for everything, including controls.
(And I am writing this comment while listening to your game's music in background :musical_score:)
(And I am writing this comment while listening to your game's music in background :musical_score:)

xart20124 May 2020, 03:41
yeah, closed browser tab too: )
may be use mouse to control rotation? enemy can rotate smoothly, but you can't.
may be use mouse to control rotation? enemy can rotate smoothly, but you can't.
Vex5 May 2020, 08:28
Hardly playable with keyboard, sadly. It's very difficult to target the smoothly moving enemies. I like the background musics a lot, and the pew pew pew sounds are making me so nostalgic.
I'm not a fan of the airplane design of the enemy ships though. That, of all things, felt so wrong.
I'm not a fan of the airplane design of the enemy ships though. That, of all things, felt so wrong.

tgb206 May 2020, 01:34
It seems enjoyable, and I like the idea it had, but the keyboard controls were lacking. When using the arrow keys on a Mac and shooting I would constantly end up switching windows. Also having the enemies have full axis movement but the player locked to 4/8 makes it really hard to get to them. If I was able to test with a non browser I might have made it a bit longer.

LMB8 May 2020, 00:36
@tgb20 Thanks for the feedback! Indeed controls were optimized (well, maybe "optimized" is an overstatement) for analog controllers. If you have one around, you should be able to use it even in the browser version. But, yeah, lesson learned, next time I shall give more love for the controls, especially for keyboard controls.

TheWinrawr9 May 2020, 22:59
I'm one of the people that played it on a keyboard, and like the others who've already commented, I found aiming to be really difficult. I would make it so that if you're playing on a keyboard, pressing the arrow keys makes the ship rotate gradually instead of going at strict 45 degree angles. Using the mouse as movement would've helped too.
You did really well on the audio though. The background music is fitting and the SFX reminds me of those old-school retro games, which is good.
You did really well on the audio though. The background music is fitting and the SFX reminds me of those old-school retro games, which is good.
12 May 2020, 13:41
It's very hard to aim since you can only rotate by 45deg each time. Still it's a very fun game!






I played the web version and it has a problem: Ctrl+W closes the currently open tab, so I had to avoid going up and shooting at the same time. If there were more alternatives for shooting that could be avoided.