LeapLash

LeapLash

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.56
fun: 3.62
innovation: 3.39
theme: 3.94
graphics: 3.20
humor: 3.12
mood: 3.16

● The game:

- In LeapLash you are an invincible _bouncy_ jelly ball. And your objective is to keep a giant heart safe from some _froggy_ aggressors.

- You will fight an infinite horde of enemies, that will increase in amount over time.
- Killing those enemies will grant you Power. The _more_ power you collect, the _stronger_ you will become!

- The game will finish when the enemies manage to destroy the heart.

● Gameplay elements:

- Keep it alive.
- You are unstoppable.
- The more you kill the stronger you get.
- Tricky to control.

● Game Controls:

- (HOLD) Left Click to move towards the cursor's position.
- (Press) Right Click to boost yourself towards the cursor's position. (1 sec cooldown)

● How to play:

- Run over enemies to harm them. Kill them before they destroy the heart.

● Features:

- Original Assets.
- 4 different types of enemies with different types of attacks.
- Physics... A LOT.. almost literally on everything. (CPU friendly)
- A chaotic amount of bullets.
- Hard controls, meant to make the feeling of becoming stronger more meaningful.

● Extras:



#### ● Screenshots:

#### ● Identified Issues:

- If you move way too fast it will go trough collisions and clip out of the map.
- (Post-Jam) Hits can sometimes not trigger.

● After Jam Fixes:


- Released an after-deadline version that just tweaks the player's movement a little, fixing the main issue that was being pointed out in the comments, the tweak is minimal, it just fixes the broken controls the original had. Download below.

- No new features were added, just tweaking.

- Downloads are separated, that means the patched version is completely optional, you can still play the original jam build if you want.

- Thanks a lot for the feedback!
Found a bug?
Tell us on Discord