As one of the last remaining punch card programmers in the world, you find yourself stuck with a machine that is on its last legs. Fill out punch cards correctly to keep the legacy machine going!
Controls:
- Left click to drag cards (drag to right side of screen to make them larger!)
The resolution was way too small on a high res screen, I turned down my resolution and it was better but still very small! also, the right-click didn't seem to do anything, your console made note of MANY failed to load messages... hopefully this is just a small bug you fix real quick and get some good votes in!
I got through a few levels and really liked the puzzle concept you created! With some polish and expansion on the concept you could have a really fun game like Sudoku, Minesweeper, Solitaire, etc. to open and play a few levels of. Sadly, the framerate was abysmally low for me, and I wasn't able to get to the end since after about 3 levels the game crashed, but let me know if you fix up the resolution/fps and I'd love come back and finish the rest of it!
@chaseplays thanks, although i didn't really come up with the puzzle concept (look up binary puzzles). i will look into optimizations today or tomorrow as i didn't realize it might have issues running on lower end computers
Okay, I've played through the whole game now, and I liked it a lot! I originally thought you only had to avoid having 3 punched holes in a row, so I got stuck for a while before realizing that you also had to avoid 3 unpunched holes, but other than that everything was intuitive and fun!
In terms of optimization, I didn't realize that there were 2 different versions (windowed and fullscreen), and it looks like the fullscreen version was what was giving me trouble (both before and after it was optimized). My computer's pretty good, so I don't think it was a problem with lower-end computers, but I have two monitors so that might have been a problem. Otherwise, the windowed version worked perfectly, so I was able to finish without any problems! Thanks for looking into it!
I really love a good puzzle game. I enjoyed this. The audio was incredibly immersive, especially for something so simple. I don't have much valuable feedback other than it'd be cool to see this built out into a full fledged game, maybe a simple puzzle game on Steam for $1.99.
Maybe the graphics could be improved? Idk, it doesn't seem too important to this genre but I could see it bothering some people.
@isayneigh thanks! graphics were definitely the lowest priority unfortunately, as i spent the majority of the time polishing the game mechanics. if i were to work on it more, the graphics would for sure get a major overhaul
I'm also using a hidpi screen, and can confirm that everything is too small. I couldn't really play, since the RMB didn't do anything with the card (I tried both the windowed and fullscreen version), so I could only insert a wrong one to the machine. But it seems like a good concept, also I like the programmer art. :smiley:
Nice puzzle game. A bit too repetitive, it might have been fine to find a way to add diversity because it feels like doing the same puzzle again and again. However I know puzzle games are hard to design and you did a pretty good job. Also I like the theme.
I must be dumb, I don't understand the rules, do the blacked out boxes count as punched or unpunched holes? Nevermind, blacked (blued?) out boxes count as holes.
I took some minute to understand all the rules, but then I did it. The idea is really nice. I would suggest only one thing: change the color for blue boxes: it's hard do distinguish blue and black (maybe a lighter blue?). Nice job!
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In terms of optimization, I didn't realize that there were 2 different versions (windowed and fullscreen), and it looks like the fullscreen version was what was giving me trouble (both before and after it was optimized). My computer's pretty good, so I don't think it was a problem with lower-end computers, but I have two monitors so that might have been a problem. Otherwise, the windowed version worked perfectly, so I was able to finish without any problems! Thanks for looking into it!
Maybe the graphics could be improved? Idk, it doesn't seem too important to this genre but I could see it bothering some people.
Great game!
@draklaw yeah i was not able to come up with a core design concept until the last day so the puzzles were not very fleshed out
Nevermind, blacked (blued?) out boxes count as holes.
I would suggest only one thing: change the color for blue boxes: it's hard do distinguish blue and black (maybe a lighter blue?).
Nice job!