Alone on a rock in the sea, your job is an important one. Keep the lighthouse safe and operational, and don't lose your mind. The goal is to survive for 30 days.
Unfortunately I didn't quite finish. Most of the game mechanics are implemented, but there wasn't enough time to add all the content I was hoping to add, or a story.
With enough improvment, this could be a good game. A psychological one. You could mess up some people here. A walk on the beach for me is useless unless that's how I gain money. Never used it after the third day, actually.
I usually end up spending money on parts and gasoline and gasoline isn't really that useful... Other than that, this has a lot of potential in it. You should continue!
I really like this type of choice based games. I keep trying to find new events from walking on the beach. Unless I am really unlucky, I haven't gotten any events from the beach.
Great mood, and a nice concept. Loved the random eeriness. Definitely could add a little more content like you said, and possibly visuals of things washing in on shore, or the ship, or other elements. Really enjoyed the simplicity.
Great mood and art! The gameplay loop is also very addicting. Like others have said, some more content, like maybe big random events, could really spice things up.
hey there! I just tried on windows and was not able to click on anything. then I noticed you had the source up. surprised to discover it's made in rust--cool stuff! and with gfx too. unfortunately, when I built from source, the input problem persisted. let me know!
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A walk on the beach for me is useless unless that's how I gain money. Never used it after the third day, actually.
I usually end up spending money on parts and gasoline and gasoline isn't really that useful...
Other than that, this has a lot of potential in it. You should continue!