Live, breathe, beneath

Live, breathe, beneath

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overall: 2.63
fun: 2.54
innovation: 2.50
theme: 2.80
A game where you (were) supposed to live as long as you keep a steady pace and don't let your run meter deplete (which gets harder as you go underground). That's basically it.

So fucking ashamed of myself, couldn't even make two core mechanics work, and I didn't actually have to spend time on art and stuff. I'm such a mess.
I made a bunch of level segments at least. Not that it helps.
I just wish I could do better next time, and maybe find a team or make a simpler game.
Sorry for the rant, it was supposed to be my first jam, and I kinda got my hopes too high.
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