This game really tested my skill with movement. I had a ton of fun trying to serve the Dwarves. It was funny that the Dwarves raided the place when I could not keep up. The only thing that I did not like was when the tables got in the way when I, but the tables are necessary for the game.
I did not understand whether I did a good thing or bad thing while customers leave so this may be more clear. Speed of player becomes uncontrollable after some point, I don't know this was an intention or not but you may want to use a limit for it. Other than those game is good and hard to stop
Very nice and engaging game. You can change the acceleration when under the apple effect, because the extra speed just makes movements more awkward. Also some indication on when a dwarf is gonna leave would be really cool.
@despdair Speed increases only for a few seconds when you pick the apple and it has a hard limit as it is not increasing over time or something like that. it's intended of course :D. But I agree that for some it might be a bit uncontrollable, but if you get used to it after a few tries it gives you advantage. Thanks for the feedback.
Really fun and cute game, decent graphics that work well for this game, fun mechanics and it can get pretty difficult. The main thing that would make this better is just more types of customers/things to serve.
@pmitkov Thanks for the feedback. For the indication I agree it would be nice something like a timer as well as the mood bubble. The movement speed I guess when so much people mention it is a bit uncontrollable with the apple. Maybe I got used to it :D
@pandepic Yes for the different types of customers I thought of that even in the beginning as I mentioned in my newest post. But for so much this is what I could manage to implement.
I had a lot of fun playing the game! Loved the pixel art, gameplay, music, mood, idea!
I personally think that the mood indicator of dwarf going to leave should be optional, so you could still be able to play without it. I had fun trying my best to memorize the order in which the dwarves entered the inn. I was interested in serving them in that order to show them that I treat them with respect and do not allow myself to skip the dwarf who came early even when my unserved quests count began to grow. He who comes first, drinks first! = )
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I personally think that the mood indicator of dwarf going to leave should be optional, so you could still be able to play without it. I had fun trying my best to memorize the order in which the dwarves entered the inn. I was interested in serving them in that order to show them that I treat them with respect and do not allow myself to skip the dwarf who came early even when my unserved quests count began to grow. He who comes first, drinks first! = )
Great game, great entry!