Experience a platformer that doesn't punish you for dying! A fun game where you transfer your spirit from body to body in order to keep it alive, in order to transfer your body you've got to cause some havoc, whether that's smashing into a car, giant spike, or even a plane! Enjoy the fun gameplay and pixel art that will surely make you feel better about your own artistic skill!
Awesome take on the theme! The game play was smooth but the camera movement was a little jarring. Maybe a smooth increase in speed as the spirit leaves the body?
@loan-pop I was wondering about if the camera movement would be too much, I absolutely suck at anything UI or camera related so didn't want to test my luck in the jam. Thanks for the awesome feedback though! And the increase in speed for the spirit would be a good addition, thanks!
This was really cool! I love the concept and it was fun to go through.
With the UI though, you should definitely make the Canvases scale rather than constant pixel size. It was really hard to read the instructions/controls on my monitor.
I did catch one bug; if you reset with "R" during slow motion, it stays slow when you respawn.
Other than that, the game played pretty smoothly. The fast movement speed was tough to react to cars and obstacles when you're required to jump. I really like the slowdown on the body hopping, although the framerate got a bit choppy (perhaps you could have decreased the simulation speed, rather than the frame rate?).
Graphics and audio were simple but got the job done. Good work for 48 hours!
Things I liked - nice concept and mechanics - funky art - design on levels
Things that could be improved - some background music for better atmosphere - there is some strange behavior/bug where your human starts stuttering super hard, it happened in level 3, maybe this can be fixed - improve main menu
@saviqq Thank you for the feedback! I did have background music although it was not very good haha. It was me plinking notes on my guitar with lots of autotunning. And I believe that that might be an issue with the tilemap collider, not sure why it would be occuring though, thanks for the feedback!
@ege686 I thought about including a difficulty rating that would simply change the character speed, although the levels are built around the characters velocity so that might be difficult to impliment. Thank you for the review I really appreciate it!
This is a really good idea! I like the twist on the theme (keep the dead thing alive). There were a few bugs, the main annoying one being that the game stays in slow motion if you Restart the level while it's active.
I think this game has a really cool hook and I really like how the moving between bodies mechanic works! The soul powder mechanic was also a really good addition! I think it could definitely use a lot more polishing and bug testing moving forward (keep fiddling with the play speed and the different animations to make it feel more grounded), but well done on making 7 levels for a game jam! I also think the tutorial would work a lot better as an in-game tutorial, but I know that's tough to do for a jam. Well done!
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With the UI though, you should definitely make the Canvases scale rather than constant pixel size. It was really hard to read the instructions/controls on my monitor.
I did catch one bug; if you reset with "R" during slow motion, it stays slow when you respawn.
Other than that, the game played pretty smoothly. The fast movement speed was tough to react to cars and obstacles when you're required to jump. I really like the slowdown on the body hopping, although the framerate got a bit choppy (perhaps you could have decreased the simulation speed, rather than the frame rate?).
Graphics and audio were simple but got the job done. Good work for 48 hours!
The UI could use some work though... Its pretty hard to read. And I got stuck on the second stage. Nice game
bit rough around the edges but not distracting from the core gameplay which i think is really fun
Things I liked
- nice concept and mechanics
- funky art
- design on levels
Things that could be improved
- some background music for better atmosphere
- there is some strange behavior/bug where your human starts stuttering super hard, it happened in level 3, maybe this can be fixed
- improve main menu
Nice work in 48 hour time! :smiley: