-=-=-=-=-=-=- You end your career, but your superior doesn't want to take the risk, which is YOU! So fight your way out of this mess and kill all pursuers. A problem still remains ... you only own a pistol at the moment. Try to gather as much money as you can from your enemies. When your out of the fight, you can contact arms dealer to get better weapons.
-=-=-=-=-=-=- = Controls = -=-=-=-=-=-=- WASD/Arrow-keys: Movement Left-Klick : Shooting Right-Klick : Aiming Escape-Key : Surrender/Quit Game
-=-=-=-=-=-=-=- = Disclaimer = -=-=-=-=-=-=-=- This was our second functional contribution to ludum dare. This time we tried to make a 3D game.
-=-=-=-=-=-=- = Tools = -=-=-=-=-=-=- Graphics : Blender 2.8, Unity Asset Store Audio : Audacity Development : Unity3D 2019.3.10f1
Nice. Felt quite rushed tho. The last level was Rock Solid others not so much but the thing that bugged be the most was that AR sound. Like why does it sound more like someone tied a plastic to a fan instead of gun fire ? Any one sound on repeat would have been ok but that constant flapping was really annoying to the point where i completely closed the volume. Also it was too grindy to get the bazooka. Other than that it was great overall.
I would recommend making all the assets yourself or only using assets. The artstyle is inconsistent, if you use both. You also have to link to the individual sound assets, you can't just link to freesound.org.
Cool game! You've made a fully functional FPS in a weeekend. Good job! The game was quite difficult at first, until I figured out the enemies have a max range and that they aim straight at you. After that it was quite easy. I wish the enemies had longer (or infinite) range, and that the direction of their bullets was slightly randomized like the player's bullets, so that you wouldn't die instantly the moment they get in range and stand still. Also, keep in mind that this is a game jam, which means people will be play testing lots of games. Most people won't spend more than 5-10 minutes on each game, so there's no point making 4 levels that take at least 5 minutes each to complete (and even longer if you die a few times).
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