Lost Souls

Lost Souls

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overall: 3.68
fun: 3.34
innovation: 3.34
theme: 4.01
graphics: 3.79
audio: 3.88
humor: 1.72
mood: 4.11
Dear Wanderer,

If you’re reading this, I am probably that pile of bones sitting next to my old fire. I don’t know who you are or how you got here, but let me tell you this: You’ll regret coming here. It’s a fine place in the daylight – the sun hanging low over the ponds, a beautiful scene. When the clock strikes midnight, though, it’s a different story. The souls of the damned lurk the shadows, I tell you, though you’ll probably see them soon enough. They’ll find you and take you among their ranks, and I’ll warn you this: They will get to you. I was hopeful of escape at first as well, but there’s no way out. Only prolonging the wait to your inevitable demise. I can’t help you. Nobody can.

What I can give you are what shall be remembered as my last words – Stay in the light. The Souls won't be able to reach you there - they can lurk all they want, but can't do a thing to you. The Souls knock the trees enough that you’ll find the occasional piece of wood, and I advise you use it, keep a fire going, fashion a torch, anything you can do, you must. Myself and a few of the other survivors had the bright idea to make fires as well – they’re scattered throughout here, but I’ve tried to fashion paths to keep you on the right trail. Sometimes, one of the Damned will be freed, and they’ll leave their last gifts upon the ground. Usually, it’s something useful, though the little buggers always seem to find the most cryptic places to leave ‘em. Listen closely to the tune of their salvation, and you’ll be able to hunt their treasures down.

I certainly hope you had a good life.

Sincerely,
Lieut. James Longstreet

Programming and Game Design by Pablo Hernandez Cepeda, Jorge Gaspar Lira, and Ivan Reyes Spezzia

Visual Art by JacobWing

Original Score & Sound Design/Effects by Eric Lagergren
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