The game is a 2D pixel art point and click adventure. Will you be able to find out where you are and why you are here in time? Can you feel your sanity vanish, as time moves on... Can you feel your legs shake, during those last few secods before your brain shuts down and you drift into eternal darkness?
The game is team effort, Artwork is done by Tentras, Music by Ardy :)
Damn, this is a really good game, amazing work done here. Even made me play it twice to see different endings. This sanity countdown puts lots of pressure on you and make you feel truly uncomfortable. Music and graphics works perfectly well together, it has a great potential. :3 The font choice, somehow, is a little bit arguable. Sometimes it is hard to read, especially when you are in a hurry, but probably it was made on purpose.
Nice! I liked the inclusion of the sanity bar, it really pushed me to find the exit quickly in my first playthrough. My only issue was that it was sometimes hard to tell where to click to go back a room, but that's just a small detail. Well done!
Seems like the kind of game that should have a couple easy to access bad endings and then galaxy brain tier of narrative mindfuckery once you find the right pixel but if there is such a pixel I can't find it. If I'm not failing to find it because it's not there then I would love to play a more fleshed-out version of this.
Got really engaged playing this. This was the first horror take on the theme 👍 and it had quite a few cool moments. The music was simple but added a lot to the horror mood! Font choice was good for the title, but I had trouble reading it sometimes. The graphics were at times a bit too dark to read well and the pixelart unfortunately got blurred.
A Unity tip: you can control this via the import and filtering settings for your 2d sprites; filtering would have to be set to No filtering/Point filter to make sure the graphics stay crisp.
I love me a good point & click adventure. And this is one. Well executed on the player feedback and a fantastically grungy-dark atmosphere. Bit fiddly with the spots where to click to go back a room. Bonus points for german steel bars. As mentioned before, I too had trouble reading the font for bodies of text. Still. A very very nice game.
Oh found a bug, too :D The endgame will not stop the background track though and once you return to the main menu, it will layer the menu track on top and so forth.
I'm still wondering what was stuck in the second toilet... Overall feels really good to play, music and graphics gives a nicely creepy atmosphere. Well done
Fantastic work! The timer really made a difference in making searching for the way out feel frantic! The art and interactives (like the flashlight) really helped set the mood 💀
I liked the mood and the art. It was well-scoped for a game jam. Creepy. I wanted more of a puzzle, finding clues about where to use items, and I'm not 100% sure if I saw everything. I drove away but I never saved the dude. It wasn't clear where I could click-- if clicking the bottom right of the screen goes back, then the collider should cover the whole bottom right and not just a part.
But overall, it's actually a very cool and atmospheric game. Nice!
Rich, scary mood with some nice pixel art (though I do wish it had a little more detail to it - might be expected too much on that front though). I did find it a little confusing to play through, however, and I do wish that it had an more easily accessible way to exit rooms (spent a little long hunting for the option sometimes).
Comments22
The font choice, somehow, is a little bit arguable. Sometimes it is hard to read, especially when you are in a hurry, but probably it was made on purpose.
A Unity tip: you can control this via the import and filtering settings for your 2d sprites; filtering would have to be set to No filtering/Point filter to make sure the graphics stay crisp.
Congrats on finishing and thanks for making this!
Bonus points for german steel bars.
As mentioned before, I too had trouble reading the font for bodies of text. Still. A very very nice game.
Oh found a bug, too :D
The endgame will not stop the background track though and once you return to the main menu, it will layer the menu track on top and so forth.
But overall, it's actually a very cool and atmospheric game. Nice!