Luna The Woodcutter

by floxnu
co-authored: @maverick95
Overall★★★★★★★★★★3.32
Fun★★★★★★★★★★2.97
Innovation★★★★★★★★★★2.68
Theme★★★★★★★★★★3.72
Graphics★★★★★★★★★★3.92
Humor★★★★★★★★★★2.32
Mood★★★★★★★★★★3.50
Our first Ludum Dare event! Made during a fun lazy weekend.

Luna explores the wilderness in an effort to keep the fire alive.

Find tools to help you collect resources; find grass, twigs and logs to kindle the fire in order to keep it alive for as long as you can.

Everything burns away in the end, and even the fire will fade.


ChangeLog - Thanks for the feedback! We've removed the debug command granting Logs and made it (hopefully) impossible now to leave the map.

screenshot

Comments12

Baconeta
Baconeta21 Apr 2020, 03:21
I like the game but I got all 3 pieces of equipment and then I'm kinda stuck on what to do next? Is there a scoring/timer system to record a person best? Is there somewhere else I need to go? Am I missing something?

The game is very creative and the graphics are nice though.
mrcrazysci21 Apr 2020, 03:29
It was a lot of fun good music! It was really cool to have the three different tool types instead of one and how each one had a purpose.
SynysterCola
SynysterCola21 Apr 2020, 03:31
Good music and visuals. It might just be me, but I think the play and cancel buttons being wooden threw me off (took me a while to get from the start screen lol). That said, I see a lot of potential in this game. Well done!
BradCode
BradCode21 Apr 2020, 03:36
It's a nice environment, with relaxing music. In one of my later plays, I hit a bug: after exiting to the main menu accidentally and then starting a new game, the camera got stuck. I think I also found a debug cheat to get a bunch of wood on the 1 key. In some ways this reminds me of Minit. You have a clock that limits your exploration and you have to always be stoking the fire and getting a little bit further each time. Nice job!
ModalModule21 Apr 2020, 03:37
Hey! I love the vibe of the graphics and the music. The game itself was a bit glitchy unfortunately, I'm guessing it's procgen foliage, and since they can spawn on the edges of the screen, as I tried to go to the next screen I would get stuck in a loop transitioning back and forth between screens.
We actually had the same interpretation of the theme by the way, we made a fire feeding game too! haha A completely different style of game although.
RooftopDog
RooftopDog21 Apr 2020, 04:03
Interesting idea!
I liked how you balanced both exploration and resource management.
I realized you could get free Logs by pressing "1", did you forget to delete that from your code?
I also managed to get off the game map with the pickaxe!!
radow
radow21 Apr 2020, 14:01
That was neat! I was a bit puzzled when trying to get to the second chest, that can be seen when starting/ending the game for a bit since I was lacking the pick axe and had no idea where to get it, but going onto "expeditions" in the different directions, trying to find it was really fun!
I think there could be some sort of goal (if there is I missed it) once you get the axe though, because at that point where you just unlocked 2/3 resources the difficulty curve really tapers off. But getting there also felt quite rewarding, which is always good =)
png21 Apr 2020, 14:05
the start is bit difficult but i replayed until i found every tool. :D nice graphics!
jk5000
jk500027 Apr 2020, 07:58
This is very relaxing and calm little game. Well done.
cakemonitor
cakemonitor30 Apr 2020, 07:46
Very nice. It can feel a bit like progress is made by accident so maybe a kind of breadcrumb trail would help guide the player - e.g. early in the game nudge them towards seeing the chest that is enclosed by rocks so that when they get the pickaxe they can for a meaningful plan rather than just eventually bump into it. Just my two cents. The mood was nice, neat graphics and calming music. Nice job :)
UltraBill4 May 2020, 00:18
Very nice game !
The game loop is simple but keep you playing for a while, and getting all three tools feel good. But there is a lack of objective after finding the fird tool, you just chop down tree, grass and put them in the fire and that's it.

Nice Job !
Local Minimum
Local Minimum7 May 2020, 17:40
Really well made character and world. Took me a retry to get a hang of it because I got lost and ran out of time. Some indicator of the direction of the fire might have been nice. It was also a bit strange that it was hardest in the beginning and then after unlocking all tools there wasn't much challenge left. I'm not sure if I was supposed to explore further to find some final resource though, but since the world stretched out equally in all directions it kind of made that question too general for me. If there had been a clear direction and some indicator that there was an incentive to push on in a certain direction, I would probably have tried some longer.

Nice game though!
Found a bug?
Tell us on Discord