Description =========== Keep the princess dream alive !
The Magic Mirror Delivery Service needs your help... In this fast paced puzzle game, you play as 2 movers tasked with bringing a magic mirror to the princess. Find your way around the castle and be careful not to bang the mirror against the walls but quick, the clock is ticking!
Really liked the idea and mechanics of the game. Very cool intro as well as pleasing music with graphics. Game levels were well made. Great puzzle game!
I like this central mechanic (kinda QWOP-y, in that you have limited/unintuitive control over your own movement). Ran into a few out of bounds of the level issues but had a lot of fun!
Amazing job! The whole idea of Magic Mirror delivery service, the graphics, the Mirror's comments, music, everything. Nice, smooth and a bit challenging. I enjoyed it a lot.
The intro was very nice. And once the game started the music was also very good. The only tip that I would like to give is that the levels 5,6 and 7 gave a strange feeling. In the mario games they always first introduce a new button or thing like level 5 or 6 after that, they give the player a challenge to test if he, she or it really understands the new thing. After a few levels they introduce a new thing like lvl 6. They challenge the player again and after that they start mixing everything together in one last level.
This has to be my favourite game of the jam so far. The controls are just wild enough to be silly while still being controllable once youve worked it out. the dialogue is funny and the pacing of mechanics for the puzzles is just right. also this game feels very speedrunable. would love to see this taken further.
And I thought we had a dastardly control scheme! I can't believe you made so many level in this space of time, unfortunately I couldn't get past the last level. You really explored the design space of the mechanic too. The dialogue was witty. Outstanding work, especially for a first time game jam. *Standing Ovation*
Wonder if it would have been more fun to control the delivery girl with WASD and the guy with the arrow keys (at the same time). If only arrow keys are pressed the girl would just follow like it is currently but if they walk in the opposite directions they would drop the mirror and break it. Would change the gameplay a lot, could have had it as an alternative mode?
I managed to glitch through the wall when going fast enough. For speedy delivery!
This is a really neat idea! The one piece of feedback I have is to maybe be a little more forgiving on the hitboxes of the holes and mirror, I occasionally made some very close calls that didn't end up working, and I got stuck on level 17 because everything was too tight.
Really really fun game! Two little things: I'd have liked it more if pressing W/S moved your character forwards/backwards not up/down would have made some tight turns easier. Also, the nice music shouldn't reset after each death/win.
Very interesting mechanic. I found a bug on one of the stages I got stuck in the wall on the exit instead of going to the next level and broke the mirror instantly.
I dont know if you know but there's a cool bit of math involving this exact situation (youtube.com/watch?v=IM-n9c-ARHU)! Fun game, lots of potential and well executed. Good job!
As a puzzle game, this breaks the glass. The difficulty progresses well until the "boss" level, which we were not prepared for. Fairly forgiving fail states and use of light and pressure triggers to create variation in design made it enjoyable. Not a huge fan of the princess design, but definitely get the humor in it. The Mirror delivering lines to the delivery meeps was a great choice! The audio feedback for damage was enough to get the point across to be more careful during play.
An option that I would have liked to have was separate controls of the two characters so that they could be controlled simultaneously for a two player experience, but that would have created its own set of problems... Good job!
Nice take on the classic math problem of sofa moving. I enjoyed how smoothly the characters moved, but the holes were a real menace! In the end, I was able to finish in less than 14 minutes. :hole::sparkles:
Neat concept and good execution :thumbsup: Music was good and the character art was a nice addition. Had fun through most of the game, except the last level. (Spent around 15 minutes trying to get through just that final challenge. The small holes leading to the bottom right switch were especially frustrating.) All together a pretty good game. You really nailed that moving day feel of "You move there while I move here. No wait, stop pulling!" Nice work!
Very nice entry ! The light mechanics surprised me ! Your game is generous and works fine. The music is quite good too. It's a shame that it stops and restart from the begin between each level.
Thank you all for your amazing feedback, we're happy you liked our game ! We really enjoyed the jam even though it was a lot of work.
We're aware of the many little flaws in the game like janky physics, repeating music etc... We tried to fix them in the last couple of hours of the jam but we didn't have time to tackle them all. Our goal was to make fun silly game and in that I believe we succeeded !
I personnally would love to continue developping this game, I believe it has a lot potential either as a mobile game or as a couch coop game. We'll keep you updated before this summer, you can follow us either on LD or itch to have updates...
I nearly jumped the first time I broke a glass. The boss level killed me. Really enjoyed the game. Can't believe that there are so many levels! It was a lot of fun to play. Thank you very much for the experience.
Cool little puzzle game. Liked the core mechanics and kept me hooked for a while. The level variation was nice and you even introduced new game play mechanics later on!
Here some feedback: * Don't reset the music loop upon death etc. It's really nerve wrecking :D
Great idea! Loved the art and style of the game and felt that the idea was pretty fresh and unique! I do wish there was some more variety in the levels though. Overall though, really well done!
a pearl of a game although i didnt make it past 18, thats only because i genuinely dont like puzzle games. that said, this game was really good at guiding, and tricking me.
Cool Puzzle game. The artstyle is really cool. And you have quite a few levels for a jam game. I did encouter one or two bugs but still this game is impressive.
Great game! Impressive that you managed to create that many different levels with different mechanics that are actually challenging but yet possible. The graphics are great and it really gives a neat atmosphere.
Such a cool and interesting game! I'd love to see a mobile version of this :) Also I think I should mention that I love the art! I think I found a bug where the dialogue seems to be off by one room:
I loved the graphics a lot, so beautiful! The music was very cool but it would be better if it played on a loop instead of reseting when dying. I love the mood and humor of the game! The mechanics were really great, being easy at first and getting progressively harder. However I couldn't get past level 10 where you need to open each door to get light to the crystal.
Comments47
I couldn't handle the final boss though. :o
Also I kind of got stuck when I moved too fast into the wall. :) I think it would be nicer if the wall was safe to bump into.
I really like the concept. Just a thing, don't make the music reset after deaths and when you move into another level, it's frustrating.
Good job :)
I managed to glitch through the wall when going fast enough. For speedy delivery!
An option that I would have liked to have was separate controls of the two characters so that they could be controlled simultaneously for a two player experience, but that would have created its own set of problems... Good job!
Your game is generous and works fine.
The music is quite good too. It's a shame that it stops and restart from the begin between each level.
Thank you all for your amazing feedback, we're happy you liked our game !
We really enjoyed the jam even though it was a lot of work.
We're aware of the many little flaws in the game like janky physics, repeating music etc... We tried to fix them in the last couple of hours of the jam but we didn't have time to tackle them all.
Our goal was to make fun silly game and in that I believe we succeeded !
I personnally would love to continue developping this game, I believe it has a lot potential either as a mobile game or as a couch coop game. We'll keep you updated before this summer, you can follow us either on LD or itch to have updates...
Cheers !
Any criticism I have has already been said.
The level variation was nice and you even introduced new game play mechanics later on!
Here some feedback:
* Don't reset the music loop upon death etc. It's really nerve wrecking :D
although i didnt make it past 18, thats only because i genuinely dont like puzzle games. that said, this game was really good at guiding, and tricking me.
Also I think I should mention that I love the art!
I think I found a bug where the dialogue seems to be off by one room:
Nice entry!