The mechanics are really cool and the idea is very unique.
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21 Apr 2020, 05:12
I feel like a better explanation of what is happening would make the game better. I had no idea what was going on even after reading this info page. I get that its based on the Game of Life, but I don't totally remember/understand the rules to that. Good concept, but some more explaining would help.
One of my first ideas after hearing the theme was Conway's game of life and although my team went a different direction, I'm really glad to see someone go with it. This is a simple but effective demonstration of the theme. Nice job!
You need to know the game of life in order to understand the game. But it's still quite enjoyable. It feels more random than controllable, but I think it's a part of the fun. Quite enjoyable to watch, what so ever.
Intriguing concept, but I think that it misses some feedback in order to understand what happens in the game, and what are our mistakes during each playthrough.
Indeed, I found rather hard to know where I made a mistake, for me the learning curve is very difficult, so I really think that you should more feedback and explanations, it will help a lot the understanding of your game !
Definitely a fun toy to play around with. My record is 112. It'd be nice if the clock speed would stay set rather than going back to 1 each time. I really like seeing cool experimental games like this, keep up the good work.
Thank you so much to everyone who participated in this year's jam. It's really great to share in a community of like-minded individuals. I'll make improvements based on your feedback for a future itch.io release.
Nobody complained about this, but I'm sorry it didn't run in the browser.
My initial (browser) release completely fell apart due to poor testing on my part, but I managed to get the project to work as a standalone in the last hour or so.... I ended up submitting with 2 minutes left on the clock!
Thank you so much to everyone who participated in this year's jam. It's really great to share in a community of like-minded individuals. I'll make improvements based on your feedback for a future itch.io release.
Nobody complained about this, but I'm sorry it didn't run in the browser.
My initial (browser) release completely fell apart due to poor testing on my part, but I managed to get the project to work as a standalone in the last hour or so.... I ended up submitting with 2 minutes left on the clock!
Comments16
Indeed, I found rather hard to know where I made a mistake, for me the learning curve is very difficult, so I really think that you should more feedback and explanations, it will help a lot the understanding of your game !
Overall gg for your work !
Nice job.
I'll make improvements based on your feedback for a future itch.io release.
Nobody complained about this, but I'm sorry it didn't run in the browser.
My initial (browser) release completely fell apart due to poor testing on my part, but I managed to get the project to work as a standalone in the last hour or so.... I ended up submitting with 2 minutes left on the clock!
I'll make improvements based on your feedback for a future itch.io release.
Nobody complained about this, but I'm sorry it didn't run in the browser.
My initial (browser) release completely fell apart due to poor testing on my part, but I managed to get the project to work as a standalone in the last hour or so.... I ended up submitting with 2 minutes left on the clock!