Manual Breathing

Manual Breathing

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.37
fun: 3.45
innovation: 3.70
theme: 3.80
graphics: 3.02
humor: 3.44
mood: 2.99
Humans take automatic breathing for granted. Sentient marshmallow creatures must manually breath. In this game you take control of Biffy, a marshmallow creature, out for their morning jog - who is a real mouth-breather.

An infinite runner where you have to manually inhale and exhale: press right-arrow-key to inhale; left-arrow-key to exhale and up-arrow-key for jumps. Take more breaths when running uphill and large breaths for big jumps.

*Right Arrow: Inhale*

*Left Arrow: Exhale*

*Space: Double Jump*

*In the game webpage, please press Esc to regain the control of the mouse pointer if it is needed*

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[Our First Game] Made in Unreal Engine 4

Programmers: legav, MyAlias

Art: Quach

Contributor & 3D Artist: glazey

For everything else, there is Injured

During our brainstorming session, one of us choked while breathing - a skill that should be mastered by our age - and thus birthed this idea. We intentionally picked a project small-in-scope, such as an infinite runner, as this was our first introduction to the Unreal Engine. Ultimately, the game has a bit more to be desired - like hot chocolate bottomless pits - and there's always more polish that can be done. Our biggest obstacle was finding the right control system (our second biggest obstacle was a WebGL build). Ultimately, we picked the current control system as the inhale - exhale meters goes up and down (left and right) - therefore, if you having difficulty we recommend trying to imagine the controls work with the meter.

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*In the game webpage, please press Esc to regain the control of the mouse pointer if it is needed*
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