
Manual Breathing
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Humans take automatic breathing for granted. Sentient marshmallow creatures must manually breath. In this game you take control of Biffy, a marshmallow creature, out for their morning jog - who is a real mouth-breather.
An infinite runner where you have to manually inhale and exhale: press right-arrow-key to inhale; left-arrow-key to exhale and up-arrow-key for jumps. Take more breaths when running uphill and large breaths for big jumps.
*Right Arrow: Inhale*
*Left Arrow: Exhale*
*Space: Double Jump*
*In the game webpage, please press Esc to regain the control of the mouse pointer if it is needed*
============================================================================================
[Our First Game] Made in Unreal Engine 4
Programmers: legav, MyAlias
Art: Quach
Contributor & 3D Artist: glazey
For everything else, there is Injured
During our brainstorming session, one of us choked while breathing - a skill that should be mastered by our age - and thus birthed this idea. We intentionally picked a project small-in-scope, such as an infinite runner, as this was our first introduction to the Unreal Engine. Ultimately, the game has a bit more to be desired - like hot chocolate bottomless pits - and there's always more polish that can be done. Our biggest obstacle was finding the right control system (our second biggest obstacle was a WebGL build). Ultimately, we picked the current control system as the inhale - exhale meters goes up and down (left and right) - therefore, if you having difficulty we recommend trying to imagine the controls work with the meter.
==========================================================================================
*In the game webpage, please press Esc to regain the control of the mouse pointer if it is needed*
An infinite runner where you have to manually inhale and exhale: press right-arrow-key to inhale; left-arrow-key to exhale and up-arrow-key for jumps. Take more breaths when running uphill and large breaths for big jumps.
*Right Arrow: Inhale*
*Left Arrow: Exhale*
*Space: Double Jump*
*In the game webpage, please press Esc to regain the control of the mouse pointer if it is needed*
============================================================================================
[Our First Game] Made in Unreal Engine 4
Programmers: legav, MyAlias
Art: Quach
Contributor & 3D Artist: glazey
For everything else, there is Injured
During our brainstorming session, one of us choked while breathing - a skill that should be mastered by our age - and thus birthed this idea. We intentionally picked a project small-in-scope, such as an infinite runner, as this was our first introduction to the Unreal Engine. Ultimately, the game has a bit more to be desired - like hot chocolate bottomless pits - and there's always more polish that can be done. Our biggest obstacle was finding the right control system (our second biggest obstacle was a WebGL build). Ultimately, we picked the current control system as the inhale - exhale meters goes up and down (left and right) - therefore, if you having difficulty we recommend trying to imagine the controls work with the meter.
==========================================================================================
*In the game webpage, please press Esc to regain the control of the mouse pointer if it is needed*