This game was created in 72 hours as part of the Ludum Dare 46. The theme was Keep it alive
Viruses are coming to attack the hospital's generator, protect it by using your various soldiers in this cartoon-style tower defense. The boxes are the battlefield, you must select a unit to buy it and choose the box on which you want to place it
At the top left is your life, when a monster crosses the screen you lose damage
Solid tower defense. From the start I wasn't sure that the enemies will be coming on all the lanes or what the turrets are doing. If there would be a short tutorial or having just 3 lanes enabled at the start that would help a lot. As well as some tooltip as explained above. Some sfx would also move the game to another level :-). Great job :-)
Very cool game! It was really fun seeing what all the different towers and enemies do and tower defences are a nightmare to code so well done on that! The art is nice also.
I think if you were going to build on this:
- An updated UI would also be cool, maybe with some custom images for buttons
- The difficulty is probably too high at the start, and it would be better if you generated money automatically (like the suns in pvz) because if you lose your towers you're basically dead.
- I think the color scheme could be improved somewhat. The green and brown don't look awesome together.
Overall really awesome game. I have no idea how you managed to make this in 3 days, it would take me about a month. :laughing: :ok_hand:
I liked this game. It was fun to try out all the different types of turret and see the new enemies. Perhaps a game over screen when all your turrets die would work so that you don't have to wait for your health to run out. Great job, it's a cool game.
Thank you @le-xuan-vu :smiley: Don't go down like that, making a video game is not easy so a short jam I let you imagine (especially if it's your first one, and you're alone on the project (I might be wrong).) Don't forget that it happens to make mistakes, I wish you good luck for the rest and good health !
ps: sorry for my english, i use a traductor because i'm french ahah
Nice game, timely hospital/disease concept and I liked that we had a good variety of different units to pick from. Pretty good balance where you had to come up with a strategy to win.
To improve, I wish the different units had more distinct functions. I came up with my strategy for gel/bomber behind a shield but more strategic options like the Plants vs. Zombies sunflowers, walnut, and squash could help vary it up.
A pretty solid defense game that reminds me of Plants vs Zombies. It would've been nice to have a more polished UI, I think just having the symbols and cost in the build menu would've been sufficient if you provided information in a little UI-element that appears when hovering over a unit (that way, there wouldn't be a need to scroll). Also, some information in general about the units would've been nice. The visuals and animations are pretty nice! (although the colors are a bit on the bright side) The game started lagging a bit when there was more going on, but hey, it's a jam, that's totally fine :) Enjoyed this overall, good job!
Comments20
Bug report: Sometimes opponents don't attack the defibrillator
I think if you were going to build on this:
- An updated UI would also be cool, maybe with some custom images for buttons
- The difficulty is probably too high at the start, and it would be better if you generated money automatically (like the suns in pvz) because if you lose your towers you're basically dead.
- I think the color scheme could be improved somewhat. The green and brown don't look awesome together.
Overall really awesome game. I have no idea how you managed to make this in 3 days, it would take me about a month. :laughing: :ok_hand:
@digitallimestone
Don't go down like that, making a video game is not easy so a short jam I let you imagine (especially if it's your first one, and you're alone on the project (I might be wrong).)
Don't forget that it happens to make mistakes, I wish you good luck for the rest and good health !
ps: sorry for my english, i use a traductor because i'm french ahah
To improve, I wish the different units had more distinct functions. I came up with my strategy for gel/bomber behind a shield but more strategic options like the Plants vs. Zombies sunflowers, walnut, and squash could help vary it up.
It would've been nice to have a more polished UI, I think just having the symbols and cost in the build menu would've been sufficient if you provided information in a little UI-element that appears when hovering over a unit (that way, there wouldn't be a need to scroll). Also, some information in general about the units would've been nice.
The visuals and animations are pretty nice! (although the colors are a bit on the bright side)
The game started lagging a bit when there was more going on, but hey, it's a jam, that's totally fine :)
Enjoyed this overall, good job!