This is the journey of a knight across a long, long field, whom yearns to gift his one true love a rose as a sign of his affection. It's a long, long journey. Make it as far as you can with the rose intact!
Good title! I liked it! I found timing my swings to combat the various enemies very satisfying, perhaps making the swings a bit more responsive would be good however.
Great Game, Although you can walk backwards then backover the same spot with no enemy to clear your bar. Lets you break the fun. Overall great fun and difficult to get the attack down right when you don't cheat haha
Very good implementation of the theme in my opinion, and very cute. However, the "quest for love" atmosphere was lacking, and the controls were just a biiiiiit clunky.
Pixel art looks great. Gameplay is almost too easy once you get the timing. Adding more variance when things attack after appearing would help a lot with that.
Nice and simple game with pretty decent pixel graphics, the fire lizards are pretty annoying though, and the bat flies for the top of your head rather than in front of you, making it difficult to hit as the sword doesnt slash that high (bat also glitches out a bit when directly over you)
I LOVE the art and sound effects here, gives it a very cute atmosphere! I'm still not sure how the game play quite works, but its easy enough to just keep playing until I get the hang of it!
Cute little game. I like the graphics. The simple controls are good, but it makes me constantly think that there's something I'm missing (like, pretty sure there's no "jump" button, but it seems like there should be one, so I kept looking).
Not sure if it's a glitch, but I found that I can easily recharge my "risk" by doubling back. Every time it gets to high, I walk as far as I can to the left, walk back to where I was, and repeat until the risk is entirely gone.
This game has a good mix of simplicity and complexity. It's very charming and hearing the beepbox music was pretty cool. Reminds me of when I started making music with that 2 years ago. Keep making games! Your skills will only improve.
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Didn't realise I could block the fireballs until I did it by mistake. That was a game changer
Cute pixel art and concept :clap:
Not sure if it's a glitch, but I found that I can easily recharge my "risk" by doubling back. Every time it gets to high, I walk as far as I can to the left, walk back to where I was, and repeat until the risk is entirely gone.