Help The message get to it's detination address by fighting content revealing and internet slowness!
When You Send your Friend a message on WhatsApp, how is it going from your phone to his phone? Through The internet, Right? Right, but Tottaly not only... Help your Small Message Friend Get To It's Destination, You'll Learn About Internet, Make The Internet Smooth and Faster, And Keep It Alive. (First Game Jam & Second Game i have ever Made beause i've started to learn unity and coding month ago)
We made the level short because of the time We didn't have, but We made a Touch from every Feature (Enemies, Bosses, etc.).
(Not Working the best with WebGL Version)
Simple Instructions
Instructions for Using the Game: - Right Arrow / D - Character Moves Right. - Left Arrow / A - Character Moves Left. - Space - Character Jumps. - For Killing Enemies, Jump On their Head (Not Working With Bosses)
Important information: You Maybe Not Hear The Sounds on the Web Version of the game because google are Sometimes blocking Sounds from that type of games.
Trailer:
What Not Made by Us in the Game and We don't want to be judged on: 1. Keep It Alive - The song in the Credits. 2. Game Finished Music
Credits:
- Noam Raz - Manager & Programmer @NoamRaz - QuantumCookie - Programmer & Art Maker @QuantumCookie - SociaalNiels - Music Maker @SociaalNiels
Great job on your first jam Noam! My favorite thing about this game is the graphics. They're beautiful and fit very well with the mood you guys were going for. The movement mechanics felt very smooth for the most part. Only thing I noticed was that you could kind of hold onto the side of blocks and keep jumping up. Not sure if that was an intended feature or not. I'd love to see the game with more features and levels. But for the time permitted, you all did a pretty good job imo!
Seemed promising enough, I liked the unique visuals and the use of lighting in the game. Really fit the mood it was trying to convey. It felt like the camera was a bit too zoomed in though.
Just wanted to start off by saying the movement in this game feels fluid and fun, but seems a bit too slidy sometimes. I love the traditional mario style of defeating enemies. It feels familiar and doesn't really need to be explained. I'm not sure what the purpose of not allowing the player to see what's around the platforms but it does add a cool layer of depth to the aesthetic. Definitely would love to play if it was expanded upon. Great Job!!
love the graphics and the voice acting! very fun and playable game, but the controls feel a bit like walking on ice. i needed a few attempts to get used to that, as well as to the big bounce i got from jumping on top of enemies. Had fun with this game so good ratings from me
I like the visuals. They were nice, though a bit inconsistent. The camera was way too zoomed in on the character, though. It was really hard to see the obstacles ahead of you. The music's nice and fits the electronic theme. I say great job!
Great game! I had so much fun playing, the graphics are awesome and the message trying to get on it's way is ubsolutly genius! the zoom is too close, but im sure you will fix that when the game get wider an more complicated. well done!!
Its very short, first time at the boss fight I jumped back off the map from where I came from because I didn't realize stuff was dropping at me so had to restart and go back over there
Congratulations on your first jam game. It's exciting!
The background and aesthetics are well done and has a good connection with the theme. I think zooming the camera out and adding a few more platforms would have helped.
I spotted that enemy platforms are red - that's a cool extra signifier.
It's a short game but I like the graphical effects. The audio is nice too. I beat the game though or is that it? Is there something more? There's only press R to restart and ESC to exit to main munu in the final screen.
@keybol Thank you for the comment! Sadly, with our limited time and expertise, a single short level was all we could do. But we tried to make it as complete as possible, despite there being less content.
Really like the lighting of the game and I love the voice of the final boss! It was a pretty short game but I find it quite enjoyable! The controls also felt really smooth. Overall, great game!
I found that the character is too big for the screen, not allowing to see clearly what is next to you to take an action. Also the controls are a bit clunky, as the character continues walking a bit even when i release the moving key, not being a very precise movement mechanic.
That said, i liked the art style and the audio. The music are really nice.
I agree with the character being a little too big, and the movement a tad floaty. I also found a bug when going to the Options; if you lower the volume, go back to the main menu, and go back in the Options, the sliders are reset to max, but the values aren't, so you can continuously lower the volume :sweat_smile:
Good music though, it creates a nice atmosphere; congrats!
The sounds and the lighting are awesome! I really missed a little bit of feedback I guess you could call it when killing the enemies, an explosion would be nice instead of having them just disappear, but that might be personal preference. I really enjoyed it! After about 7 tries on the boss fight I got into a rythym and was finally able to beat him, that was the most enjoyable part.
very promising little game, its lovely to hear some voice acting that wasn't too bad (trust me I've heard real bad voice acting in jam games) and it creates a nice little atmosphere.
Interesting little game. I enjoyed the sound and the voice over. Great job!
I would suggest making the steps more sensitive, as I have frequently fallen a platform because of that and it made the boss hard to beat. I would also consider making the camera a bit wider or making it so that you can better see what is in front of you.
Cool concept of being a message being sent! Game is a little short and the movement is a tad floaty however I enjoyed jumping on the viruses heads. The boss level was a little too dark and the camera can be zoomed in too much but over all cool game!
It's great what you've managed to achieve in a month of coding! How many hours in a day did you learn?
Music worked for me when playing in the browser. I think the Player moves like he's on ice, that was stressing. Despite this, I like the Player animations and the whole mood - I felt like I'm in the cable or sth. Surrender of the first boss made me smile :smile: I like the voice acting. I know you didn't make the whole music, but I think it's well chosen and fits well to the game.
I would like to see this game with camera placed further and longer levels, but I know - it was such a short time to make a game :v:
Also, would be great to add lives for the Player and checkpoints after bosses, since I was dying, and dying, and dying.
Keep up the good work! Hope to see you in the next Ludum Dare!
Nice short little platformer. I liked the lighting a lot, too. Controls feel a bit loose, and camera needs zoomed out a bit, but all-in-all it's a good entry! Congrats!
Fun. Cute graphics. very solid audio. Lighting was perfect.. need gaps so you can fall through the ramps. No risk jumps otherwise. also unless I missed it a way to know that you are about to get attacked from above.. solid. clean up the level and try adding more
@x-c Thank You Very Very Much! @zimny11 Thank you! @sandra-jasionowska Thank you very Much for the Time Invested On the Comment. The Main Music and The Music In THe Game Was Our Music, The Other Are Just for the gig of 'Keep It Alive' so We had to write About it. There Were No checkpoints and lives to make the game longer and Cover The Short Level. @aj-jones Thank you very much, Camera Zoom Will probably be fixed soon. @no-grapes-games Thanks Alot! @marvalgames Thank You Very Much. We're Planning To Publish An Update Soon.
The boss fight was good, and the sprites are cute, the background art is nice, and the lighting is cool. Some ways I think it could improve: add a physics material to your character's collider and set the friction to zero, and check if your character is grounded using a raycast. This way when you touch the side of a wall your character won't think it is grounded, so you won't get stuck up against a wall and get infinite jumps. The controls were also a little bit floaty/slippery, the character seemed to always take a few more steps than intended.
The art was really well drawn, and that boss was very nice looking, but the movement is a little weird, probably there is too little friction or something like that, I moved a far more than what I needed all the time but except for that, the game is a pretty solid entry! Congrats ^^
Lovely visuals and fast restart helped but very tricky to play. As people have mentioned above, the view was too far zoomed in and the boss was frustrating as there was no real time to see the things dropping in the dark. Nice polished team effort though!
so this one was very short. I dunno why but it took forever to load the game, which is suprising since it was so short but once it loaded up I was able to get to playing. I felt like the camera was zoomed in way too close. you could barely see where you were going. I was compelled to keep playing till I beat the game which is always a good sign.
I also didn't realize at first that the boss you just have to dodge their attacs and you can't really attack the boss.
but you got a game with a start and finish so that's a major accomplishment.
@pee-thief Thank you very much! @thebreakfast@shunaky@designernap Thank you! Taking your notes. @barret When you are playing with the WebGL Version it's really taking time because of the lights. that's 1 reason why we recommended to not use the WebGL Version. Thank you very much!
I loved the voiceover on the boos :) and the general mood was nice (audio, lighting of the scene, binary background).
Character movement felt very strange though. It felt like he had no traction, like every surface was slippery. Made him unnecessarily hard to control. I also found a bug - got totally stuck between the platforms. Like this:
Cool Game! Loved the graphics and the idea behind the game. I think like many people the player movement could have been a bit smoother and possibly fixing some collision issues where you can climb walls when you're in them. But overall I really liked the game goodjob!
This was short and sweet. The little envelope man was a tad overenthusiastic on the movement front, and tended to slide around a lot (usually resulting in one's imminent demise), and it would have been nice to have more levels, but c'est la vie. I liked the art, and the basic mechanics. Congrats on your first game jam, you're off to a great start!
Well, first things (to me at least :p) first, the music is really great and fits well the game. Graphics are pretty, I really like the message character, funny little message guy\^\^ and the environment is great. :)
Controls are a bit odd at first, a little inertia problem, maybe? But otherwise it's okay. A bit less zoomed-in could help to have a better view at what you're doing.
Anyway, great job! :) I would gladly play more levels of your game. o/
"You are too good" Then I die 2 seconds later :D haha
Had fun playing your game, the boss was fun and mixed up the gameplay while staying intuitive. Graphics and audio were also very nice, so great game.
I came here from your "I want to play your game!" post and would like to say thank you for offering that to people. I have enough votes so I won't add my game to let you focus on those that need the 20 votes and I will be playing those in the comments too :)
Found it hard to control, the main problem where that the character kept moving after I let go of the button, so sometime I would walk of the platform. The camera also felt to close, which made it hard to see what was coming next, died a few time on the last jump size I could not see the enemy. If having the camera that close is needed to keep the felling of the game, you might want to make it so the camera always are a little ahead of the character.
Graphics and mood are great. I also liked that you have zero respawn time after dying.
Controls need a bit of polish, but I did have fun. You should try playing around with the camera, changing zoom levels for example. Sometimes is hard to see what's coming or how to jump. Also, sometimes you get stuck to the corner of a platform when jumping.
Cool idea! I liked the graphics and sound, and the mood was great. The controls were a bit slippery though, and I wish there was a checkpoint somewhere... but I also wished it was longer, I wanted to keep playing!
Awesome game! The controls were very slippery, but the sound and art made up for it sooooooo much. Ordinarily, I would have quit, but the art compelled me to keep playing.
The visuals are great and I actually really like the little bit of bob to the camera. Main thing I felt like I needed was some more feedback in the boss fight. I died several times from trying to figure out if there was something more I was supposed to do in it.
@flashviper Wow! Thank you! @aaron-taube Thank you very much! the idea is to make you learn through the game. something falling on you and teaching you to be aware of it next time you are there. @ricksquanchez Thank you very much! happy to hear someone understand the connection to the theme :laughing:
@noamraz This was a pretty solid entry! I really liked the art style and graphics, especially the boss. I did notice a few issues with the player being so big and sometimes getting stuck to the side of platforms, and once I tried to go left first instead of right, and I just fell through the map and then could just walk to the right and not have to jump, but also it didn't trigger the boss fight so I had to restart. Still, this was a really good game and I actually enjoyed it, despite it being pretty short. I do agree with @ricksquanchez that the movement is a little slippery, maybe add some friction so that when the player lets go of the button, the character decelerates a little faster? just a thought :D
An interesting idea! I love the theme of playing an internet packet trying to reach its destination. The graphics look nice, and the sounds fit the game well.
My one problem with it is that the camera is much too close - it's difficult to see anything ahead. A couple of times I've ran straight into an enemy because I kept forgetting that was the platform they were on. I think it would be better if the player could see where they're going instead of having to remember the entire layout of the level.
All in all, it's a really solid entry and a well executed first game jam. Well done! ;)
Died several times but I got it in the end. The boss was hard at first but then I took advantage of the constant enemy spawn rate. The character feels slippery (but I know this is hard to overcome in Unity, I'm making a platformer too :laughing: ). I liked the boss and that it was voiced. The music and effects were a bit loud for me though.
Nice work! You did a great job establishing the mood with the lighting! I felt like the controls were a bit too floaty and I wasn't able to get past the boss fight. I didn't feel like I had quite enough time to respond to the falling objects. Good job and keep it up!
I enjoyed playing the game, at first, I thought that the boss was too hard, but then I got into a pattern and it almost seemed too easy, but overall, great game!
Nice little platformer. I personally would prefer if the camera would show little bit more of the surroundings. It seems to be too close to the player atm. Overall solid entry!
There's like no friction on the character. It makes him really hard to control. The mood and audio was nice, though. The graphics and lighting were also good. Good job!
Really cool idea! Really liked how the game starts and then the boss fight in a way inverts what the player is supposed to do (Initially the player jumps on the enemies, then he has to avoid them). Would have been nice to be able to see a bit more espceially on the boss fight as sometimes it felt a bit unfair.
However the fast reset times really made it worth it. The game really feels complete and everything fits well together!
I thought your game was very cute and fun. The boss fight music was great. I thought the fact that your long message shaped body could get hung on the edge of platforms was funny, and it saved me from the pit a few times. Movement was very slippery and the camera was a little too close for comfort in my opinion, but it was a great entry overall, good job!
The game is really cute and the graphics are pretty good. I would recommend toning the movement drag down a bit, as it makes it a bit frustrating until you get used to it. The music is also pretty cool. Great job!!
Nice concept for a game! Audio was good (thanks for the volume sliders in the options!). The movement did seem a little 'slippery' and took a bit of getting used to and I did get stuck between platforms every now and again but was able to spam jump my way out. Overall, good job!
Movement feels a bit slippery and collision with the sides of the platforms is a bit weird. Doesn't seem to really work with the theme either - but not a bad little jam game.
i got stuck in things many times, especially between platforms but it wasn't so bad cause i would respawn, but i got stuck in a place where i literally couldn't do anything.
The graphics were very good, and I liked the concept. The player felt very slippery though, and it was really hard to react to the boss's attack. Liked it though!
I really liked the use of lighting and the graphics! Sometimes I would keep moving a little bit after releasing a movement button, however that was a minor issue in a great game! Overall, I really enjoyed playing this platformer!
Quite good for being your first jam. I'd have liked a checkpoint system so I didn't have to start from the beginning. But overall great work, congratulations :)
Comments112
all in all, amazing game.
The background and aesthetics are well done and has a good connection with the theme.
I think zooming the camera out and adding a few more platforms would have helped.
I spotted that enemy platforms are red - that's a cool extra signifier.
Played on stream: https://www.twitch.tv/videos/598996301
Congrats on the entry :thumbsup_tone1:
:purple_heart: :dart: :frog:
That said, i liked the art style and the audio. The music are really nice.
Good job on completing a game for the jam!
Good music though, it creates a nice atmosphere; congrats!
@meo-benderson Thank You!
I would suggest making the steps more sensitive, as I have frequently fallen a platform because of that and it made the boss hard to beat. I would also consider making the camera a bit wider or making it so that you can better see what is in front of you.
But I couldn't get pass the first boss :sweat_smile:
Music worked for me when playing in the browser. I think the Player moves like he's on ice, that was stressing. Despite this, I like the Player animations and the whole mood - I felt like I'm in the cable or sth. Surrender of the first boss made me smile :smile: I like the voice acting. I know you didn't make the whole music, but I think it's well chosen and fits well to the game.
I would like to see this game with camera placed further and longer levels, but I know - it was such a short time to make a game :v:
Also, would be great to add lives for the Player and checkpoints after bosses, since I was dying, and dying, and dying.
Keep up the good work! Hope to see you in the next Ludum Dare!
@zimny11 Thank you!
@sandra-jasionowska Thank you very Much for the Time Invested On the Comment. The Main Music and The Music In THe Game Was Our Music, The Other Are Just for the gig of 'Keep It Alive' so We had to write About it. There Were No checkpoints and lives to make the game longer and Cover The Short Level.
@aj-jones Thank you very much, Camera Zoom Will probably be fixed soon.
@no-grapes-games Thanks Alot!
@marvalgames Thank You Very Much. We're Planning To Publish An Update Soon.
Other than that, great job!
Only gripe is, that it's too short, but I can live with that.
Good job!
@zubspace Thank you very much! Glad you've enjoyed the game!
but except for that, the game is a pretty solid entry!
Congrats ^^
I also didn't realize at first that the boss you just have to dodge their attacs and you can't really attack the boss.
but you got a game with a start and finish so that's a major accomplishment.
@thebreakfast @shunaky @designernap Thank you! Taking your notes.
@barret When you are playing with the WebGL Version it's really taking time because of the lights. that's 1 reason why we recommended to not use the WebGL Version. Thank you very much!
Character movement felt very strange though. It felt like he had no traction, like every surface was slippery. Made him unnecessarily hard to control. I also found a bug - got totally stuck between the platforms. Like this:
The boss was very confusing the few first times I try it, and as motioned a little de-zoom could be great.
Well, first things (to me at least :p) first, the music is really great and fits well the game.
Graphics are pretty, I really like the message character, funny little message guy\^\^ and the environment is great. :)
Controls are a bit odd at first, a little inertia problem, maybe? But otherwise it's okay. A bit less zoomed-in could help to have a better view at what you're doing.
Anyway, great job! :) I would gladly play more levels of your game. o/
Then I die 2 seconds later :D haha
Had fun playing your game, the boss was fun and mixed up the gameplay while staying intuitive.
Graphics and audio were also very nice, so great game.
I came here from your "I want to play your game!" post and would like to say thank you for offering that to people. I have enough votes so I won't add my game to let you focus on those that need the 20 votes and I will be playing those in the comments too :)
Found it hard to control, the main problem where that the character kept moving after I let go of the button, so sometime I would walk of the platform. The camera also felt to close, which made it hard to see what was coming next, died a few time on the last jump size I could not see the enemy. If having the camera that close is needed to keep the felling of the game, you might want to make it so the camera always are a little ahead of the character.
The movement mechanics do feel quite slippery and make it hard to control -- adding some acceleration in there would help quite a lot.
I also found it a bit confusing at times, e.g. when things started falling from the sky with no warning, instantly killing me.
Glad you're getting into game jams so early! For a month of coding experience this is impressive, hope you continue :)
Graphics and mood are great. I also liked that you have zero respawn time after dying.
Controls need a bit of polish, but I did have fun. You should try playing around with the camera, changing zoom levels for example. Sometimes is hard to see what's coming or how to jump. Also, sometimes you get stuck to the corner of a platform when jumping.
Congrats!
Anyway, nice job!
Good job
@nakami @leekanarchism @henrycgs Thank you! because the level was short, we had to make the boss part confusing and no checkpoints for making the game longer to play and to add more mystery to the game.
@zen @vesper @ogma @zenris @hhsaez @amarillion @eduardogacn Thank you!
@fables LOL Thank you very much!
@aaron-taube Thank you very much! the idea is to make you learn through the game. something falling on you and teaching you to be aware of it next time you are there.
@ricksquanchez Thank you very much! happy to hear someone understand the connection to the theme :laughing:
My one problem with it is that the camera is much too close - it's difficult to see anything ahead. A couple of times I've ran straight into an enemy because I kept forgetting that was the platform they were on. I think it would be better if the player could see where they're going instead of having to remember the entire layout of the level.
All in all, it's a really solid entry and a well executed first game jam. Well done! ;)
I liked the boss and that it was voiced. The music and effects were a bit loud for me though.
Would have been nice to be able to see a bit more espceially on the boss fight as sometimes it felt a bit unfair.
However the fast reset times really made it worth it. The game really feels complete and everything fits well together!
Gameplay wise, I feel the controls could have better, felt like it was slippery/input delays.
The movement was pretty awful due to how slippery it was. Besides that it was just a fun little game. good job.
I really liked the aesthetics of the whole thing. The message them self is an especially a cute little bugger.